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Starred by 7 users
Status: Accepted
Owner:
Cc:
Area: GPU
Priority: Medium
Type: Defect

Blocking:
issue chromium:426530



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DFFs don't look good on desktop platforms
Project Member Reported by jvanverth@google.com, Nov 6 2014 Back to list
Run GMs, compare between gpu and gpudft. The gpudft version looks thicker.

 
Project Member Comment 1 by jvanverth@google.com, Nov 6 2014
Summary: DFFs don't look good on desktop platforms (was: DFFs look too thick on desktop platforms)
Project Member Comment 2 by hendr...@chromium.org, Nov 6 2014
Blocking: chromium:426530
Project Member Comment 6 by jvanverth@google.com, Nov 25 2015
A couple thoughts:
- Look at ClearType specification. I might need different weighting on the RGB values to represent their contribution to luminance.
- Frisken and Perry use a linear ramp from -.75 to .75, then do a contrast step where intensity_out = intensity_in^1.1.  Might be worth looking at contrast -- could possibly bake that into the gamma adjustment.
Project Member Comment 7 by jvanverth@google.com, Nov 25 2015
Perry and Frisken 2001 combined with Sederberg and Nishita 1991 may provide a method for generating distance fields directly from the path.
Project Member Comment 8 by jvanverth@google.com, Jun 9
Labels: Area-GPU
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