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Starred by 7 users

Issue metadata

Status: Accepted
Area: GPU
NextAction: ----
Priority: Medium
Type: Defect

issue chromium:426530

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DFFs don't look good on desktop platforms

Project Member Reported by, Nov 6 2014

Issue description

Run GMs, compare between gpu and gpudft. The gpudft version looks thicker.

Project Member

Comment 1 by, Nov 6 2014

Summary: DFFs don't look good on desktop platforms (was: DFFs look too thick on desktop platforms)
Project Member

Comment 2 by, Nov 6 2014

Blocking: chromium:426530
Project Member

Comment 6 by, Nov 25 2015

A couple thoughts:
- Look at ClearType specification. I might need different weighting on the RGB values to represent their contribution to luminance.
- Frisken and Perry use a linear ramp from -.75 to .75, then do a contrast step where intensity_out = intensity_in^1.1.  Might be worth looking at contrast -- could possibly bake that into the gamma adjustment.
Project Member

Comment 7 by, Nov 25 2015

Perry and Frisken 2001 combined with Sederberg and Nishita 1991 may provide a method for generating distance fields directly from the path.
Project Member

Comment 8 by, Jun 9 2017

Labels: Area-GPU

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