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Starred by 5 users
Status: ----
Owner:
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Area: GPU
Priority: Icebox
Type: Performance



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Rendering paths with maskfilter generates unnecessary temporaries
Project Member Reported by jvanverth@google.com, Oct 23 2014 Back to list
In SkGpuDevice::drawPath(), when we have a maskFilter, we may transform the path to device coordinates and then generate the mask. It should be possible to create the mask without the device transform. Note that this only happens for rectangles (the check is in directFilterMaskGPU()) as well.

 
Project Member Comment 1 by ethannicholas@google.com, Aug 12 2015
Labels: -Type-Defect Type-Performance
Project Member Comment 2 by joshualitt@google.com, Sep 30 2015
Labels: -Priority-Medium Priority-Icebox
Status:
Project Member Comment 3 by hcm@google.com, Dec 7 2015
Labels: Hotlist-Fixit
Project Member Comment 4 by caryclark@google.com, Jan 5 2016
Cc: -bsalo...@google.com
Owner: bsalo...@google.com
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