Rendering paths with maskfilter generates unnecessary temporaries
Project Member Reported by email@example.com, Oct 23 2014
In SkGpuDevice::drawPath(), when we have a maskFilter, we may transform the path to device coordinates and then generate the mask. It should be possible to create the mask without the device transform. Note that this only happens for rectangles (the check is in directFilterMaskGPU()) as well.
Aug 12 2015,
Sep 30 2015,
Dec 7 2015,
Jan 5 2016,
Please delegate, comment, or close.
Sign in to add a comment