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Starred by 6 users
Status: Duplicate
Merged: issue 7027
Owner:
Closed: Oct 20
Cc:
Area: GPU
Priority: Medium
Type: Defect



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gpu downsamplebitmap_checkerboard_high_512_256.png differs on iOS
Project Member Reported by caryclark@google.com, Jul 17 2014 Back to list
Attached are output for iOS and Mac desktop. The iOS doesn't look like iOS or Mac cpu (8888) or gpu. The Mac gpu is approximately the same as iOS cpu and Mac cpu.
 
downsamplebitmap_checkerboard_high_512_256.png
4.1 MB View Download
downsamplebitmap_checkerboard_high_512_256.png
4.1 MB View Download
Project Member Comment 1 by hcm@google.com, Oct 14 2014
Labels: Area-GPU OpSys-iOS
Project Member Comment 4 by robertph...@google.com, Oct 20
Mergedinto: 7027
Status: Duplicate
I believe this is a duplicate of  crbug.com/7027  ([iOS] On iOS texture sampling seems to max out at bilinear)
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