nvDevice::ReleaseDeviceTexture is external method 0x10a of userclient 5 of the geforce IOAccelerator.
It takes a single uint argument
__text:000000000001BCD2 mov r14d, esi
...
__text:000000000001BD08 and r14d, 7FFFFFFFh <-- clear upper bit
__text:000000000001BD0F mov rax, [r15+168h]
__text:000000000001BD16 mov rdi, [rax+r14*8] <-- use as array index
__text:000000000001BD1A test rdi, rdi
__text:000000000001BD1D jz short loc_1BD2C
__text:000000000001BD1F mov rax, [rdi] <-- read vtable
__text:000000000001BD22 call qword ptr [rax+28h] <-- call OSObject::release
This userclient is part of the nvidia geforce driver so it's only available on devices with that hardware (eg macbookpro.)
This code is reachable from most interesting sandboxes including the safari renderer and the chrome GPU process.