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Flash: integer overflow / memory corruption with excessive number of shader input channels | ||||
| Reported by cevans@google.com, Apr 8 2015 | Back to list | ||||
Running the attached PoC causes memory corruption, of this variety (Linux x64): Program received signal SIGSEGV, Segmentation fault. 0x00007fad00ae9c2e in ?? () => 0x00007fad00ae9c2e: mov 0x350(%rax),%eax rax 0x4141414141414141 4702111234474983745 The PoC spews 0x41 fairly indiscriminately on to the heap so it's little surprise we hit a pointer. The width and height (8192 x 8192) are multiplied by 64 (a value in the shader), leading to integer overflow and subsequent havoc. This bug is subject to a 90 day disclosure deadline. If 90 days elapse without a broadly available patch, then the bug report will automatically become visible to the public.
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cevans@google.com,
Apr 14 2015
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Jun 4 2015
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Jun 9 2015
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Jun 26 2015
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Jun 26 2015
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