import flash.display.BitmapData;
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class mysubclass {
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public var uri;
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function myfunc(){
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trace("in f");
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this.__proto__ = {};
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this.__proto__.__constructor__ = flash.display.BitmapData;
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super(1000, 1000);
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}
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function l(){
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trace("in l");
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}
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function mysubclass(){
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trace("ftop");
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_global.tf = this;
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this.watch("name", myfunc);
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_global.ASnative(2204, 200)(this);
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this.unwatch("name");
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var fi:flash.net.FileReference = new flash.net.FileReference();
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trace(_global.ASnative(2204, 303).call(this));
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trace(_global.ASnative(2204, 310).call(this, "test"));
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trace(_global.ASnative(2204, 2).call(this));
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trace(_global.ASnative(2204, 1).call(this));
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trace(_global.ASnative(2204, 0).call(this, "test"));
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}
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}
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