[FCP++] Move node-checking from pre-paint to paint |
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Issue descriptionCurrently FCP++ is hooking into pre-paint tree walk for node checking. Node-checking is supposed to done for the nodes to be painted immediately afterwards. However, pre-paint tree walk will expose more than these nodes. As an improvement, we are going to move it to painter::paint. painter::paint is where paintOp is generated, so hooking FCP++ here will limit the nodes to the ones that will be painted. |
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Comment 1 by maxlg@chromium.org
, Today (8 hours ago)Components: Blink>PerformanceAPIs
Labels: -Pri-3 Pri-1
Owner: maxlg@chromium.org
Status: Started (was: Untriaged)