"File not found" error from clang on macOS for files that are present |
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Issue description"[chromium-dev] Build chromium on Mac failed." mentions two people whose builds fail with "file not found" errors: https://groups.google.com/a/chromium.org/forum/#!searchin/chromium-dev/"Build$20chromium$20on$20Mac$20failed."%7Csort:date/chromium-dev/6WGKHT7pUf4/SRBlhgiOEwAJ I'm seeing the same in a local win/cross build on my mac, with these args.gn: $ cat args.gn target_os = "win" target_cpu = "x64" is_component_build = true symbol_level = 0 Maybe "build without goma" is all that it takes to trigger this. My local repro is `time caffeinate ninja -C out/gnwin -j 1 obj/third_party/blink/renderer/core/layout/layout/layout_quote.obj` (I tried to build blink_core.dll first; most of the build completes, but the last ~400 build steps out of 17k build steps have this issue.) I guess I'll debug a bit locally. I'm at pinned clang 351477, but https://groups.google.com/a/chromium.org/forum/#!topic/chromium-dev/N4vDAAUemRE reported it at 350768 already.
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Today
(3 hours ago)
Also repros with my locally-built clang-cl. Run script attached, will debug more tomorrow hopefully.
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Today
(3 hours ago)
Coarse window from prebuilts: 346388-5 good 347735-1 bad
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Today
(3 hours ago)
Reverting r347205 (and 348006 to make that revert go through, but that's outside the range) makes things work again.
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Today
(2 hours ago)
Reverting them locally, that is. |
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Comment 1 by thakis@chromium.org
, Today (10 hours ago)