Add Tast tests for DLC functionality |
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Issue descriptionRather than lumping all DLC related tests (install, update, mount, etc.) into one tast test. I proposed to have separate tests for each functionalities. Benefits are that we have modular testing that we can selectively run on different suites (pre-cq, cq, release builders, etc.) and less flakeness for each test. This bug specifically tracks the update_engine related tests.
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Jan 16
(6 days ago)
Are we gonna leverage the already existing many update engine autotests that exist and they run at many levels of the infra like CQ, canaries and release buidlers, once in a while (every few days) builders, etc... The update tests are kind of treated special in stainless and GE because they need special provisioning, devserver, etc. +dhaddock@ as the owner of update engine tests.
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Jan 16
(6 days ago)
i don't think a tast local test can inter-operate with a local autotest easily. so unfortunately we can't reuse the existing update_engine autotests. i'm aware of many efforts of porting existing autotests into tast tests and interested in discussing about plans for update_engine if that's necessary. the goal of this bug is to have some coverage in pre-cq/cq on update_engine for DLC functionalities. afaik, current update_engine autotests don't have coverage for it.
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Jan 17
(6 days ago)
(updating the title to reflect the goal) |
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Comment 1 by derat@chromium.org
, Jan 16