Validate texture's target in framebufferTexture2D |
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Issue descriptionWebGLRenderingContextBase::framebufferTexture2D doesn't seem to be validating the texture's target against the framebuffer's attachment point. This could be allowing the WebGL implementation's notion of the attached texture to get out-of-sync with respect to the underlying graphics driver. |
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Comment 1 by kbr@chromium.org
, Jan 9Status: Assigned (was: Available)