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Issue 919711 link

Starred by 1 user

Issue metadata

Status: Assigned
Owner:
OOO until 2019-01-24
Components:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 2
Type: Bug

Blocked on:
issue 739604



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Validate texture's target in framebufferTexture2D

Project Member Reported by kbr@chromium.org, Jan 8

Issue description

WebGLRenderingContextBase::framebufferTexture2D doesn't seem to be validating the texture's target against the framebuffer's attachment point. This could be allowing the WebGL implementation's notion of the attached texture to get out-of-sync with respect to the underlying graphics driver.

 
Owner: kbr@chromium.org
Status: Assigned (was: Available)

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