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Issue 913935 link

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Issue metadata

Status: Untriaged
Owner: ----
Cc:
EstimatedDays: ----
NextAction: ----
OS: Linux
Pri: 3
Type: Bug

Blocked on:
issue 923023



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Implement MemoryDumpProvider for shader cache

Project Member Reported by pasko@chromium.org, Dec 11

Issue description

$subj.

Seems like the in-memory storage for the shader cache is in GrShaderCache::store_ - it would be nice to know how much it takes on various device types. I know that it cannot take more than 2MiB/128KiB at load time because of the limits on the disk storage: kDefaultMaxProgramCacheMemoryBytes, kLowEndMaxProgramCacheMemoryBytes.

Just noticed that the store_ seems to be cleared on GpuChannelManager::HandleMemoryPressure(), so maybe it is mostly empty because of that :)

Not sure how to best prioritize and queue this, so adding +fundamentals folks.
 
Status: Untriaged (was: Available)
Available, but no owner or component? Please find a component, as no one will ever find this without one.

Comment 2 by pasko@chromium.org, Yesterday (42 hours ago)

Blockedon: 923023

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