SkDDL renderer should pass all test that GLRenderer passes |
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Issue descriptionBased on trying to use SkDDL by default. https://chromium-review.googlesource.com/c/chromium/src/+/1348255 For all platforms: viz_unittests failures: DisplayTest.Finish cc_unittests failures: LayerTreeHostImplTest.ShutdownReleasesContext compositor_unittests failures: LayerWithRealCompositorTest.DrawAlphaThresholdFilterPixels There are also another set of test failures for Android, but it's longer so won't list here.
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Nov 22
LayerTreeHostImplTest.ShutdownReleasesContext is testing the gl context release texture by using copy request to texture. Doesn't seem to be a valid cc LTHI test. (even if want to test similar things, should probably move to another place) Including Display.Finish, there are a number of display tests that set up GL context probably different than how it's used in DDL. Need to modify these tests set up based on whether DDL or not. |
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Comment 1 by weiliangc@chromium.org
, Nov 22