Giving up on Chrome for video playback
Reported by
davethe...@gmail.com,
Nov 22
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/70.0.3538.102 Safari/537.36 Example URL: Any that I've come across; mostly YouTube Steps to reproduce the problem: 1. Try to play video 2. Chrome makes up its own mind whether to play or stop the video when I'm doing UNRELATED things 3. Frustration! What is the expected behavior? It's really very simple. PLAY MEANS PLAY. STOP MEANS STOP. NOTHING BUT PLAY MEANS PLAY. NOTHING BUT STOP MEANS STOP. ***ONE*** exception: you can stop at the end of the video. END OF VIDEO DOES NOT MEAN PICK SOME RANDOM OTHER VIDEO AND START PLAYING IT. OPENING A TAB WITH A VIDEO IN IT DOES NOT MEAN 'PLAY VIDEO' because I might have some other music going on, eg in VLC. I realise different people want different things so most of this will need to go into various settings. What went wrong? (1) Video playing in Tab A. I'm in Tab B which is not video related. I switch to tab C which is not video related. Tab A stops playing. (2) Fucking Autoplay keeps switching itself back on!!!! I have to install an extension to stop this confounded behaviour. NO AUTOPLAY!!!!!!!!! (3) Video is playing in Tab A. I'm in Tab B. I open new Tab C to Google something. Video stops playing. (4) Open some news source with some shitty advert or article video. Video starts playing. I DID NOT PRESS PLAY - DO NOT START PLAYING! DO NOT EVEN START DOWNLOADING IT! Because I'm sometimes mobile and this stupid advert that I'm not going to buy anyway or news (w)anchor blathering on about bollocks takes up some of my LIMITED data, meaning I have to pay extra to watch something I could have watched as part of my included data before. Did this work before? N/A Is it a problem with Flash or HTML5? N/A Does this work in other browsers? Yes Chrome version: 70.0.3538.102 Channel: n/a OS Version: 10.0 Flash Version: Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Out-of-process Rasterization: Disabled Hardware Protected Video Decode: Hardware accelerated Rasterization: Hardware accelerated Skia Deferred Display List: Disabled Skia Renderer: Disabled Surface Synchronization: Enabled Video Decode: Hardware accelerated Viz Service Display Compositor: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_discard_framebuffer disable_framebuffer_cmaa exit_on_context_lost force_cube_complete msaa_is_slow scalarize_vec_and_mat_constructor_args disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Viz service display compositor is not enabled by default. Disabled Features: viz_display_compositor Skia renderer is not used by default. Disabled Features: skia_renderer Skia deferred display list is not used by default. Disabled Features: skia_deferred_display_list Version Information Data exported 2018-11-22T11:17:43.970Z Chrome version Chrome/70.0.3538.102 Operating system Windows NT 10.0.17134 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/4bbeebac88fdc09c97265e47c205868bbd190497/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/4bbeebac88fdc09c97265e47c205868bbd190497/gpu/config/gpu_driver_bug_list.json ANGLE commit id 05c729f336ef 2D graphics backend Skia/70 8adc53ec0ee4bbafbd9925024df38437c0fcf88a- Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --autoplay-policy=document-user-activation-required --flag-switches-end Driver Information Initialization time 349 In-process GPU false Passthrough Command Decoder false Sandboxed true GPU0 VENDOR = 0x8086 [Google Inc.], DEVICE= 0x5912 [ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0)] *ACTIVE* Optimus false AMD switchable false Desktop compositing Aero Glass Direct Composition true Supports overlays true Overlay capabilities NV12 SCALING YUY2 SCALING Diagonal Monitor Size of \\.\DISPLAY2 27.0" Diagonal Monitor Size of \\.\DISPLAY1 23.5" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.1.0 Driver vendor Intel Corporation Driver version 24.20.100.6286 Driver date 8-15-2018 GPU CUDA compute capability major version 0 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 16 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.05c729f336ef) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Google Inc. (adapter LUID: 000000000000a7e6) Window system binding version 1.4 (ANGLE 2.1.0.05c729f336ef) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[2528732444] bounds=[-1920,0 1920x1080], workarea=[-1920,0 1920x1040], scale=1, external. Color space information {primaries_d50_referred: [[0.6524, 0.3321], [0.3438, 0.6147], [0.1599, 0.0757]], transfer:0.0000*x + 0.0000 if x < 0.0000 else (1.0000*x + 0.0000)**2.1992 + 0.0000, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Info Display[2779098405] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, external. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode h264 baseline up to 4096x2304 pixels Decode h264 baseline up to 2304x4096 pixels Decode h264 main up to 4096x2304 pixels Decode h264 main up to 2304x4096 pixels Decode h264 high up to 4096x2304 pixels Decode h264 high up to 2304x4096 pixels Decode vp8 up to 7680x4320 pixels Decode vp8 up to 4320x7680 pixels Decode vp9 profile0 up to 7680x4320 pixels Decode vp9 profile0 up to 4320x7680 pixels Decode vp9 profile1 up to 7680x4320 pixels Decode vp9 profile1 up to 4320x7680 pixels Decode vp9 profile2 up to 7680x4320 pixels Decode vp9 profile2 up to 4320x7680 pixels Decode vp9 profile3 up to 7680x4320 pixels Decode vp9 profile3 up to 4320x7680 pixels Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps Encode h264 main up to 3840x2176 pixels and/or 30.000 fps Encode h264 high up to 3840x2176 pixels and/or 30.000 fps Diagnostics ... loading ... Log Messages GpuProcessHostUIShim: [90744:84832:1122/090944.219:WARNING:angle_platform_impl.cc(59)] : compileToBinary(235): C:\fakepath(67,9-52): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them [90744:23740:1122/090944.231:WARNING:angle_platform_impl.cc(59)] : compileToBinary(235): C:\fakepath(65,23-43): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them You need to understand something about an audiophile listening to music: the music must continue uninterrupted. That means Chrome has to behave predictably and not try to guess what I want. Which means playing only on play request, and stopping only on stop request. Your current algorithm, extremely clever I'm sure, consistently guesses wrongly. Consequently I'm giving up on Chrome for YouTube. Firefox seems to work as I want.
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Nov 23
Unable to reproduce the issue on Win-10 using chrome reported version #70.0.3538.102, latest stable #70.0.3538.110 and latest canary #72.0.3618.0. Following are the steps followed to reproduce the issue. ------------ 1. Opened a youtube video in one tab and opened two other tabs with different website content. 2. Observed that the youtube video played without any issues. davethesax@ - Could you please check the issue on latest canary #72.0.3618.0 by creating a new profile without any apps and extensions and please let us know if the issue still persist or not. The latest chrome builds can be downloaded from the below URL: https://www.chromium.org/getting-involved/dev-channel Thanks...!!
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Jan 18
(4 days ago)
davethesax@, if possible, could you follow the steps on comment #2 and report back? Thanks. |
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Comment 1 by susan.boorgula@chromium.org
, Nov 22