Chrome Version: (copy from chrome://version)OS: (e.g. Win10, MacOS 10.12, etc...)
Tesst
What steps will reproduce the problem?(1)(2)(3)What is the expected result?What happens instead?Please use labels and text to provide additional information.If this is a regression (i.e., worked before), please consider using thebisect tool (https://www.chromium.org/developers/bisect-builds-py) to helpus identify the root cause and more rapidly triage the issue.For graphics-related bugs, please copy/paste the contents of the about:gpupage at the end of this report.
Chrome Version: 70.0.3538.80
OS: Android (Build:/PPR1.180610.011)
Device Finger print: samsung/starqltesq/starqltesq:9/PPR1.180610.011/G960USQE3ZRK4:eng/test-keys
What steps will reproduce the problem?(1) Open www.youtube.com --> play any video
(2) Try to play video on full screen by tapping full screen button
(3)What is the expected result?
Video should be in full screen mode without any flickering.
What happens instead?
Flickering screen flickers.
Please use labels and text to provide additional information.If this is a regression (i.e., worked before), please consider using thebisect tool (https://www.chromium.org/developers/bisect-builds-py) to helpus identify the root cause and more rapidly triage the issue.For graphics-related bugs, please copy/paste the contents of the about:gpupage at the end of this report.
Graphics Feature Status
•Canvas: Hardware accelerated
•Flash: Hardware accelerated
•Flash Stage3D: Hardware accelerated
•Flash Stage3D Baseline profile: Hardware accelerated
•Compositing: Hardware accelerated
•Multiple Raster Threads: Disabled
•Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
•Out-of-process Rasterization: Disabled
•Hardware Protected Video Decode: Unavailable
•Rasterization: Hardware accelerated
•Skia Deferred Display List: Disabled
•Skia Renderer: Disabled
•Surface Synchronization: Disabled
•Video Decode: Hardware accelerated
•Viz Service Display Compositor: Disabled
•WebGL: Hardware accelerated
•WebGL2: Hardware accelerated
Driver Bug Workarounds
•clear_uniforms_before_first_program_use
•disable_framebuffer_cmaa
•disable_program_caching_for_transform_feedback
•disable_timestamp_queries
•force_cube_map_positive_x_allocation
•max_copy_texture_chromium_size_1048576
•max_msaa_sample_count_4
•max_texture_size_limit_4096
•scalarize_vec_and_mat_constructor_args
•unbind_egl_context_to_flush_driver_caches
•use_virtualized_gl_contexts
•wake_up_gpu_before_drawing
•disabled_extension_GL_KHR_blend_equation_advanced
•disabled_extension_GL_KHR_blend_equation_advanced_coherent
•disabled_webgl_extension_EXT_disjoint_timer_query
•disabled_webgl_extension_EXT_disjoint_timer_query_webgl2
Problems Detected
•Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
•Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461
Applied Workarounds: use_virtualized_gl_contexts
•The first draw operation from an idle state is slow: 309734
Applied Workarounds: wake_up_gpu_before_drawing
•Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
•Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
•glFinish doesn't clear caches on Android: 509727
Applied Workarounds: unbind_egl_context_to_flush_driver_caches
•Android Adreno crashes on binding incomplete cube map texture to FBO: 518889
Applied Workarounds: force_cube_map_positive_x_allocation
•CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478
Applied Workarounds: max_copy_texture_chromium_size_1048576
•Limit max texure size to 4096 on all of Android
Applied Workarounds: max_texture_size_limit_4096
•Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
•Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
•Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074
Applied Workarounds: disable_program_caching_for_transform_feedback
•Don't expose disjoint_timer_query extensions to WebGL unless site isolation is enabled: 808744
•Limit MSAA to 4x on Android devices: 797243
Applied Workarounds: max_msaa_sample_count_4
•A deleted query id for GL_TIMESTAMP cannot be reused for other query targets: 858879
Applied Workarounds: disable_timestamp_queries
•Raster is using a single thread.
Disabled Features: multiple_raster_threads
•Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
•Surface synchronization has been disabled by Finch trial or command line.
Disabled Features: surface_synchronization
•Viz service display compositor is not enabled by default.
Disabled Features: viz_display_compositor
•Skia renderer is not used by default.
Disabled Features: skia_renderer
•Skia deferred display list is not used by default.
Disabled Features: skia_deferred_display_list
Version Information
Data exported 2018-11-16T06:20:26.421Z
Chrome version Chrome/70.0.3538.80
Operating system Android 9
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/71ebef4364b3f23d449014dc9701618190985319/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/71ebef4364b3f23d449014dc9701618190985319/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 05c729f336ef
2D graphics backend Skia/70 193565807f7fd2a2c14e21b44c545cc03ebe134f-
Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --enable-dom-distiller --flag-switches-begin --flag-switches-end --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5
Driver Information
Initialization time 125
In-process GPU false
Passthrough Command Decoder false
Sandboxed false
GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 630] *ACTIVE*
Optimus false
AMD switchable false
Driver vendor
Driver version 331.0
Driver date
GPU CUDA compute capability major version 0
Pixel shader version 3.20
Vertex shader version 3.20
Max. MSAA samples 4
Machine model name SM-G960U
Machine model version
GL_VENDOR Qualcomm
GL_RENDERER Adreno (TM) 630
GL_VERSION OpenGL ES 3.2 V@331.0 (GIT@57b2403, I5b4d9e2348) (Date:09/27/18)
GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Display(s) Information
Info Display[0] bounds=[0,0 360x740], workarea=[0,0 360x740], scale=3, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component 8
Bits per pixel 24
Video Acceleration Information
Decode vp8 up to 3840x2160 pixels
Decode vp8 up to 3840x2160 pixels (encrypted)
Decode vp9 profile0 up to 3840x2160 pixels
Decode vp9 profile0 up to 3840x2160 pixels (encrypted)
Decode vp9 profile1 up to 3840x2160 pixels
Decode vp9 profile1 up to 3840x2160 pixels (encrypted)
Decode vp9 profile2 up to 3840x2160 pixels
Decode vp9 profile2 up to 3840x2160 pixels (encrypted)
Decode vp9 profile3 up to 3840x2160 pixels
Decode vp9 profile3 up to 3840x2160 pixels (encrypted)
Decode h264 baseline up to 3840x2160 pixels
Decode h264 main up to 3840x2160 pixels
Decode h264 extended up to 3840x2160 pixels
Decode h264 high up to 3840x2160 pixels
Decode h264 high 10 up to 3840x2160 pixels
Decode h264 high 4:2:2 up to 3840x2160 pixels
Decode h264 high 4:4:4 predictive up to 3840x2160 pixels
Decode h264 scalable baseline up to 3840x2160 pixels
Decode h264 scalable high up to 3840x2160 pixels
Decode h264 stereo high up to 3840x2160 pixels
Decode h264 multiview high up to 3840x2160 pixels
Encode vp8 up to 1280x720 pixels and/or 30.000 fps
Encode h264 baseline up to 1280x720 pixels and/or 30.000 fps
Chrome Version: 70.0.3538.80
OS: Android (Build:/PPR1.180610.011)
Device Finger print: samsung/starqltesq/starqltesq:9/PPR1.180610.011/G960USQE3ZRK4:eng/test-keys
What steps will reproduce the problem?(1) Open www.youtube.com --> play any video
(2) Try to play video on full screen by tapping full screen button
(3)What is the expected result?
Video should be in full screen mode without any flickering.
What happens instead?
Flickering screen flickers.
Please use labels and text to provide additional information.If this is a regression (i.e., worked before), please consider using thebisect tool (https://www.chromium.org/developers/bisect-builds-py) to helpus identify the root cause and more rapidly triage the issue.For graphics-related bugs, please copy/paste the contents of the about:gpupage at the end of this report.
Graphics Feature Status
•Canvas: Hardware accelerated
•Flash: Hardware accelerated
•Flash Stage3D: Hardware accelerated
•Flash Stage3D Baseline profile: Hardware accelerated
•Compositing: Hardware accelerated
•Multiple Raster Threads: Disabled
•Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
•Out-of-process Rasterization: Disabled
•Hardware Protected Video Decode: Unavailable
•Rasterization: Hardware accelerated
•Skia Deferred Display List: Disabled
•Skia Renderer: Disabled
•Surface Synchronization: Disabled
•Video Decode: Hardware accelerated
•Viz Service Display Compositor: Disabled
•WebGL: Hardware accelerated
•WebGL2: Hardware accelerated
Driver Bug Workarounds
•clear_uniforms_before_first_program_use
•disable_framebuffer_cmaa
•disable_program_caching_for_transform_feedback
•disable_timestamp_queries
•force_cube_map_positive_x_allocation
•max_copy_texture_chromium_size_1048576
•max_msaa_sample_count_4
•max_texture_size_limit_4096
•scalarize_vec_and_mat_constructor_args
•unbind_egl_context_to_flush_driver_caches
•use_virtualized_gl_contexts
•wake_up_gpu_before_drawing
•disabled_extension_GL_KHR_blend_equation_advanced
•disabled_extension_GL_KHR_blend_equation_advanced_coherent
•disabled_webgl_extension_EXT_disjoint_timer_query
•disabled_webgl_extension_EXT_disjoint_timer_query_webgl2
Problems Detected
•Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
•Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461
Applied Workarounds: use_virtualized_gl_contexts
•The first draw operation from an idle state is slow: 309734
Applied Workarounds: wake_up_gpu_before_drawing
•Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
•Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
•glFinish doesn't clear caches on Android: 509727
Applied Workarounds: unbind_egl_context_to_flush_driver_caches
•Android Adreno crashes on binding incomplete cube map texture to FBO: 518889
Applied Workarounds: force_cube_map_positive_x_allocation
•CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478
Applied Workarounds: max_copy_texture_chromium_size_1048576
•Limit max texure size to 4096 on all of Android
Applied Workarounds: max_texture_size_limit_4096
•Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198
Applied Workarounds: disable_framebuffer_cmaa
•Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
•Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074
Applied Workarounds: disable_program_caching_for_transform_feedback
•Don't expose disjoint_timer_query extensions to WebGL unless site isolation is enabled: 808744
•Limit MSAA to 4x on Android devices: 797243
Applied Workarounds: max_msaa_sample_count_4
•A deleted query id for GL_TIMESTAMP cannot be reused for other query targets: 858879
Applied Workarounds: disable_timestamp_queries
•Raster is using a single thread.
Disabled Features: multiple_raster_threads
•Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
•Surface synchronization has been disabled by Finch trial or command line.
Disabled Features: surface_synchronization
•Viz service display compositor is not enabled by default.
Disabled Features: viz_display_compositor
•Skia renderer is not used by default.
Disabled Features: skia_renderer
•Skia deferred display list is not used by default.
Disabled Features: skia_deferred_display_list
Version Information
Data exported 2018-11-16T06:20:26.421Z
Chrome version Chrome/70.0.3538.80
Operating system Android 9
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/71ebef4364b3f23d449014dc9701618190985319/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/71ebef4364b3f23d449014dc9701618190985319/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 05c729f336ef
2D graphics backend Skia/70 193565807f7fd2a2c14e21b44c545cc03ebe134f-
Command Line --use-mobile-user-agent --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --enable-dom-distiller --flag-switches-begin --flag-switches-end --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5
Driver Information
Initialization time 125
In-process GPU false
Passthrough Command Decoder false
Sandboxed false
GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 630] *ACTIVE*
Optimus false
AMD switchable false
Driver vendor
Driver version 331.0
Driver date
GPU CUDA compute capability major version 0
Pixel shader version 3.20
Vertex shader version 3.20
Max. MSAA samples 4
Machine model name SM-G960U
Machine model version
GL_VENDOR Qualcomm
GL_RENDERER Adreno (TM) 630
GL_VERSION OpenGL ES 3.2 V@331.0 (GIT@57b2403, I5b4d9e2348) (Date:09/27/18)
GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2
Window system binding vendor
Window system binding version
Window system binding extensions
Direct rendering Yes
Reset notification strategy 0x8252
GPU process crash count 0
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA Software only
DXT1 Software only
DXT5 Software only
ETC1 Software only
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
UYVY_422 Software only
Display(s) Information
Info Display[0] bounds=[0,0 360x740], workarea=[0,0 360x740], scale=3, external.
Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
Bits per color component 8
Bits per pixel 24
Video Acceleration Information
Decode vp8 up to 3840x2160 pixels
Decode vp8 up to 3840x2160 pixels (encrypted)
Decode vp9 profile0 up to 3840x2160 pixels
Decode vp9 profile0 up to 3840x2160 pixels (encrypted)
Decode vp9 profile1 up to 3840x2160 pixels
Decode vp9 profile1 up to 3840x2160 pixels (encrypted)
Decode vp9 profile2 up to 3840x2160 pixels
Decode vp9 profile2 up to 3840x2160 pixels (encrypted)
Decode vp9 profile3 up to 3840x2160 pixels
Decode vp9 profile3 up to 3840x2160 pixels (encrypted)
Decode h264 baseline up to 3840x2160 pixels
Decode h264 main up to 3840x2160 pixels
Decode h264 extended up to 3840x2160 pixels
Decode h264 high up to 3840x2160 pixels
Decode h264 high 10 up to 3840x2160 pixels
Decode h264 high 4:2:2 up to 3840x2160 pixels
Decode h264 high 4:4:4 predictive up to 3840x2160 pixels
Decode h264 scalable baseline up to 3840x2160 pixels
Decode h264 scalable high up to 3840x2160 pixels
Decode h264 stereo high up to 3840x2160 pixels
Decode h264 multiview high up to 3840x2160 pixels
Encode vp8 up to 1280x720 pixels and/or 30.000 fps
Encode h264 baseline up to 1280x720 pixels and/or 30.000 fps
Comment 1 by k.mis...@samsung.com
, Nov 16