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Stop bad GN changes from landing

Project Member Reported by martiniss@chromium.org, Nov 13

Issue description

 bug 902865  (and other bugs like it) successfully pass trybots and are landed, when they shouldn't be. This (if I'm understanding that issue correctly) because we don't do clobber builds for each CQ run.

Is it worth adding some clobber trybots to the CQ? Or maybe adding more testing to GN? Also, how often do changes like these land and break the tree?
 
It's probably not worth it. I think we used to have a clobber bot in the CQ but yanked it at some point and never added it back.

There is some discussion of related issues in bug 733500. 

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