Potential solution is to bypass the Skia management completely,
since when Drawingbuffer::CopyToPlatformTexture() is called, the
WebGL texture dance is resolved completely, and we don't need
Skia to hold anything for us, we can just CopySubTextureCHROMIUM
directly onto our front buffer (unless it breaks some read back path,
which might be the case).
Comment 1 by mcasas@chromium.org
, Nov 7