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Issue metadata

Status: ExternalDependency
Merged: issue 897525
Owner:
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Android
Pri: 3
Type: Bug
Proj-VR
Proj-XR-AR
Proj-XR



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AR texture from WebXR is "random" flickering colors

Project Member Reported by jsant...@google.com, Oct 25

Issue description

Chrome Version: Chrome Canary 72.0.3591.0
OS: Android 9, Pixel 1

When running AR content, the texture from the camera that gets rendered is flashes of different colors, probably from camera, looks like it's taking one pixel and applying that to the entire canvas.

I've encountered this on a Pixel 1, and then it started working subsequently for me. Maybe an intermittent. Others have reported this occuring on a Pixel 2 and 3:

https://github.com/googlecodelabs/ar-with-webxr/issues/10
https://github.com/googlecodelabs/ar-with-webxr/issues/8#issuecomment-431939338

What steps will reproduce the problem?
(1) Enable webxr/webxr hit test flags
(2) Go here on an AR enabled device: https://googlecodelabs.github.io/ar-with-webxr/final/
(3) Start the AR session

What is the expected result?

Should render the camera texture in the XRPresentationContext. Sometimes this happens.

What happens instead?

"Random" colors in the canvas instead.



 
Labels: OS-Android
Mergedinto: 897525
Status: Duplicate (was: Untriaged)
See   issue 897525  , this should be fixed as of Canary 72.0.3590.0 which was released around Oct 25. Please let me know if it's still not working for you.
Owner: klausw@chromium.org
I'm confused by the versions involved. You said you saw this issue on 72.0.3591.0? The fix should have landed in the earlier release Canary 72.0.3590.0 according to https://storage.googleapis.com/chromium-find-releases-static/c86.html#c863ca7f940596f692ac7aa0590d70ab930b3fcd

Are you still seeing the problem on current Canary versions?
Cc: klausw@chromium.org
Owner: jsant...@google.com
Status: ExternalDependency (was: Duplicate)

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