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Issue metadata

Status: WontFix
Owner:
Closed: Nov 26
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Android
Pri: 3
Type: Bug
Proj-VR
Proj-XR
Proj-XR-VR



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[Standalone] Magic Window orientation off 90 degrees.

Project Member Reported by dbbrooks@chromium.org, Oct 9

Issue description

Chrome Version: 71.0.3573.0
OS: O
Device: Vega

Doesn't repro on a phone.

What steps will reproduce the problem?
(1) Enable the webxr and webxr gamepag flags. 
(2) Go to https://immersive-web.github.io/webxr-samples/positional-audio.html
(3) Move headset around a bit.

What is the expected result? Correct orientation of the Magic Window world.

What happens instead? Magic window world/environment is oriented 90 degrees off. 

See video.
 
magic_window_orientation.mp4
18.3 MB Download
Cc: mthiesse@chromium.org bajones@chromium.org
Components: UI>Browser>VR
Owner: sumankancherla@chromium.org
Status: Assigned (was: Untriaged)
Magic window is not supposed to work in headset. Maybe that check is not working in standalones.

If it is working, then this might be the polyfill (you can probably tell by clicking the Enter VR button), which is using the device orientation/motion or Generic Sensor APIs. If that is the case, those might be wrong on the standalone. However, see issue 879385.
Thanks David. When I click the Enter VR button, the presentation works as expected.
Status: WontFix (was: Assigned)
Obsolete.

With https://crrev.com/c/1321256, the magic window content will remain 'white' (because the script seems to not draw anything on seeing a null pose).

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