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Issue 893378 link

Starred by 3 users

Issue metadata

Status: Fixed
Owner:
Closed: Nov 5
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Chrome
Pri: 2
Type: Bug



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Enable GPU raster for ChromeOS UI.

Project Member Reported by dcasta...@chromium.org, Oct 9

Issue description

ChromeOS UI is currently using single threaded SW raster.
With the latest launcher window, OneCopyRasterBuffer::Playback can easily take more than 50ms.

Enabling GPU raster we can reduce the CPU time moving work to the GPU.

This issue is to keep track of enabling GPU raster, that should be as easy as crrev.com/c/1270215 at this point, and to deal with possible regressions.
 
Project Member

Comment 1 by bugdroid1@chromium.org, Oct 10

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/0ab7e22340d7add8786a53a14577faa5c262ced0

commit 0ab7e22340d7add8786a53a14577faa5c262ced0
Author: Daniele Castagna <dcastagna@chromium.org>
Date: Wed Oct 10 22:41:03 2018

cros: Enable GPU raster for UI

Bug:  893378 
Test: 'start ui' on a device with non-blacklisted GPU raster
Change-Id: I8cddfd282037328299be9b5206b061319aa3ed0d
Reviewed-on: https://chromium-review.googlesource.com/c/1270215
Reviewed-by: ccameron <ccameron@chromium.org>
Commit-Queue: Daniele Castagna <dcastagna@chromium.org>
Cr-Commit-Position: refs/heads/master@{#598549}
[modify] https://crrev.com/0ab7e22340d7add8786a53a14577faa5c262ced0/ui/base/ui_base_features.cc

Components: Internals>Compositing
Status: Assigned (was: Untriaged)
Status: Fixed (was: Assigned)

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