Change to either:
(1) Calling GetAccessibleName() in GetAccessibleNodeData():
node_data->SetName(GetAccessibleName());
And changing GetAccessibleName to do:
return accessible_name_.empty() ? tooltip_text_ : accessible_name_;
(2) Changing GetAccessibleNodeData to do:
node_data->SetName(accessible_name_.empty() ? tooltip_text_ : accessible_name_);
Comment 1 by sapz...@gmail.com
, Oct 1