OpenGL rendering appears to be having issues in certain Android apps
Reported by
markratl...@gmail.com,
Sep 23
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Issue descriptionUserAgent: Mozilla/5.0 (X11; CrOS x86_64 11021.19.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/70.0.3538.22 Safari/537.36 Platform: 11021.19.0 (Official Build) beta-channel cyan Steps to reproduce the problem: 1. Install PPSSPP from app store 2. Load any content for this app 3. Rendering is not working since 70.x.xxxx versions of ChromeOS What is the expected behavior? Working application What went wrong? Rendering issues Did this work before? Yes 69.0.3497.95 Chrome version: 70.0.3538.22 Channel: beta OS Version: 11021.19.0 Flash Version: Although 69.0.3497.95 worked even that version had a few rendering issues as well that varied from game to game. This link shows what I reported to the PPSSPP dev team hoping they might have some ideas. They think it may be video driver related. https://github.com/hrydgard/ppsspp/issues/11363
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Sep 24
I was asked by the developer of PPSSPP to produce a logcat from my device and thought it may possibly be useful to the devs here too.
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Sep 25
This issue may be closed. The developer was able to determine a GL_EXT was being misdetected.
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Sep 25
However I would note still that in version 69 of CrOS the app PPSSPP was working as it should and it appears something in version 70 as related to GL_EXT's changed causing the issue to the app. Again the linked issue on Github for this developers app has all the info. |
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Comment 1 by dtapu...@chromium.org
, Sep 23