Audio element events (timeupdate, progress, loadeddata, etc) not firing when they should on Android
Reported by
drai...@gmail.com,
Sep 16
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Issue descriptionSteps to reproduce the problem: 1. Create <audio> element 2. Attach event listeners to audio element 3. Canplay, etc. are not fired until play() has been called What is the expected behavior? Canplay, canplaythrough, loadeddata, loadedmetadata, timeupdate, durationchange, etc should fire before play() has been called on the object. What went wrong? The only events fired are emptied, timeupdate and loadstart. emptied and timeupdate are not fired on all players though. With 4 audio elements (numbered 0-3) in a page, this looks like follows: emptied player-1 timeupdate player-1 emptied player-3 timeupdate player-3 emptied player-0 timeupdate player-0 loadstart player-2 loadstart player-1 loadstart player-3 loadstart player-0 You'll notice that for some reason, no emptied or timeupdate events are fired on player-2. After this, no further events are fired on the element, until play() is called on the element, at which point all events are fired that should have taken place before: click button-3 durationchange player-3 loadedmetadata player-3 loadeddata player-3 canplay player-3 canplaythrough player-3 durationchange player-3 timeupdate player-3 Did this work before? N/A Does this work in other browsers? Yes Chrome version: 69.0.3497.91 Channel: stable OS Version: 8.1.0 Flash Version:
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Sep 17
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Sep 17
@ draison: Could you please provide test case/URL to reproduce this issue from our end. If possible please also provide screencast, this would help in further triaging. Thanks!
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Oct 18
Closing issue due to lack of feedback requested but not provided. If the issue still exists please open a new issue with the details requested. Thanks! |
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Comment 1 by drai...@gmail.com
, Sep 16