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4.5% regression in rendering.mobile at 587769:587926 |
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Issue descriptionSee the link to graphs below.
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Sep 13
📍 Pinpoint job started. https://pinpoint-dot-chromeperf.appspot.com/job/16fa42e9640000
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Sep 14
📍 Couldn't reproduce a difference. https://pinpoint-dot-chromeperf.appspot.com/job/16fa42e9640000
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Sep 14
📍 Pinpoint job started. https://pinpoint-dot-chromeperf.appspot.com/job/120de0f3640000
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Sep 17
📍 Found a significant difference after 1 commit. https://pinpoint-dot-chromeperf.appspot.com/job/120de0f3640000 Use GPU scheduler for in process command buffer by sunnyps@chromium.org https://chromium.googlesource.com/chromium/src/+/1405fd6a6c18ce8896ab031005b570d96cfda9fb 33.32 → 34.76 (+1.439) Understanding performance regressions: http://g.co/ChromePerformanceRegressions Benchmark documentation link: https://bit.ly/rendering-benchmarks
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Oct 1
tasks_per_frame* regressions are expected with gpu scheduler, since it can post task to switch from a low priority to a high priority context. The frame_times/fps regressions have been fixed by r594573. |
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Comment 1 by 42576172...@developer.gserviceaccount.com
, Sep 13