rendering.mobile/animometer_webgl and 33 other(s) in performance_webview_test_suite failing on chromium.perf/Android Nexus5X WebView Perf |
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Issue descriptionFiled by sheriff-o-matic@appspot.gserviceaccount.com on behalf of charliea@chromium.org rendering.mobile/animometer_webgl and 33 other(s) in performance_webview_test_suite failing on chromium.perf/Android Nexus5X WebView Perf Builders failed on: - Android Nexus5X WebView Perf: https://ci.chromium.org/p/chrome/builders/luci.chrome.ci/Android%20Nexus5X%20WebView%20Perf Revision range looks to be r589783 (good) to r589785 (bad) where it went from a hard pass to a hard fail. Going to kick off a bisect. Not going to disable because there are just so many tests failing.
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Sep 11
📍 Found a significant difference after 1 commit. https://pinpoint-dot-chromeperf.appspot.com/job/17249045640000 Canvas/WebGL: Defer commits to limit queued frames. by ericrk@chromium.org https://chromium.googlesource.com/chromium/src/+/0dd63a3394566a94619974f91ce14f8d7680512c 0 → 1 (+1) Understanding performance regressions: http://g.co/ChromePerformanceRegressions Benchmark documentation link: https://bit.ly/rendering-benchmarks
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Sep 11
Hi Eric, It looks like your recent CL has caused 30+ rendering stories to start failing on Nexus5X Webview. Is it safe to revert this CL while you figure out what's gone wrong? (Flakiness dashboard showing these failures -s earch for animometer_webgl)
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Sep 13
Issue 883057 has been merged into this issue. Issue 883358 has been merged into this issue. Issue 883364 has been merged into this issue.
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Sep 13
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/0405474407dff675506e6895f267b3bb3495a388 commit 0405474407dff675506e6895f267b3bb3495a388 Author: Eric Karl <ericrk@chromium.org> Date: Thu Sep 13 22:18:06 2018 Revert "Canvas/WebGL: Defer commits to limit queued frames." This reverts commit 0dd63a3394566a94619974f91ce14f8d7680512c. Reason for revert: Causes flakiness for a large number of tests. See crbug.com/882951 Original change's description: > Canvas/WebGL: Defer commits to limit queued frames. > > This change adds more backpressure to Canvas/WebGL rendering in GPU > bound situations. > > Before, the renderer could have three or four frames of drawing commands > queued and waiting for execution by the GPU process. The GPU process > does not know which drawing commands are associated with which display > frame. Sometimes it would run multiple frames of queued drawing commands > in one display frame, causing frame rate hiccups. > > Now when the TextureLayer has more than one buffer in flight, it calls > DeferCommits to block the next requestAnimationFrame callback from > running until one of the buffers is returned, indicating that the GPU > process has executed the commands for that frame. The shorter pipeline > reduces latency and prevents the GPU process from trying to execute > multiple Canvas/WebGL frames in one display frame. > > Bug: 835353, 879658 > Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_layout_tests_slimming_paint_v2;luci.chromium.try:win_optional_gpu_tests_rel;master.tryserver.blink:linux_trusty_blink_rel > Change-Id: I7e5484add5fbd79757b205b1124ed7c2c5836dbb > Reviewed-on: https://chromium-review.googlesource.com/1199699 > Commit-Queue: Eric Karl <ericrk@chromium.org> > Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org> > Reviewed-by: Chris Harrelson <chrishtr@chromium.org> > Cr-Commit-Position: refs/heads/master@{#589784} TBR=chrishtr@chromium.org,sunnyps@chromium.org,ericrk@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: 835353, 879658, 882951 , 883364 , 883358 , 883057 , 882618 Change-Id: I3bee10c8f43c2868966cedb638afbb4b0d9babab Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_layout_tests_slimming_paint_v2;luci.chromium.try:win_optional_gpu_tests_rel;master.tryserver.blink:linux_trusty_blink_rel Reviewed-on: https://chromium-review.googlesource.com/1224456 Commit-Queue: Eric Karl <ericrk@chromium.org> Reviewed-by: Eric Karl <ericrk@chromium.org> Cr-Commit-Position: refs/heads/master@{#591181} [modify] https://crrev.com/0405474407dff675506e6895f267b3bb3495a388/cc/layers/texture_layer.cc [modify] https://crrev.com/0405474407dff675506e6895f267b3bb3495a388/cc/layers/texture_layer.h [modify] https://crrev.com/0405474407dff675506e6895f267b3bb3495a388/cc/layers/texture_layer_unittest.cc [modify] https://crrev.com/0405474407dff675506e6895f267b3bb3495a388/third_party/blink/renderer/platform/graphics/canvas_2d_layer_bridge.cc [modify] https://crrev.com/0405474407dff675506e6895f267b3bb3495a388/third_party/blink/renderer/platform/graphics/gpu/drawing_buffer.cc [modify] https://crrev.com/0405474407dff675506e6895f267b3bb3495a388/third_party/blink/renderer/platform/graphics/gpu/image_layer_bridge.cc
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Sep 14
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Sep 18
Found a different approach for backpressure, will not re-land the problem CL here.
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Sep 26
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Comment 1 by 42576172...@developer.gserviceaccount.com
, Sep 11