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Poor performance in Android Webview when using Construct game engine.
Reported by
nbav...@gmail.com,
Sep 6
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/68.0.3440.106 Safari/537.36 Steps to reproduce the problem: 1. Open the APK and observe the poor performance on many Android devices What is the expected behavior? APK performance should be as good as chrome performance. What went wrong? We are receiving really poor performance in Android Webview when creating APK using Cordova in Construct game engine. Some of the affected devices that were reported over time include: Galaxy note 4, LG G Stylo, Samsung J3, Samsung A5, Lenovo Tab 4, Nvidia Shield K1, Asus zenfone 2, Samsung Galaxy S5 Neo. What is even more weird is that the performance improves when running the game in Chrome (Not the APK). When APK is created the performance is far worse than running remote preview in Chrome. Using Samsung Galaxy Tab 4 10.1 (Webview version: 68.0.3440.91), when opening ‘Endless runner’ under Templates in Construct 3 (https://editor.construct.net/r115/) or 2 and running it on the tablet using chrome, the FPS stays around 60. However, when creating APK the FPS does not get over 47 and it constantly stutters. APK with FPS counter: https://www.dropbox.com/s/18sbg1iwdrzv2m9/Autorunner-debug.apk?dl=0 Did this work before? No Does this work in other browsers? N/A Chrome version: 68.0.3440.106 Channel: stable OS Version: 10.0 Flash Version:
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Sep 6
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Sep 6
nbavb11@ Thanks for the issue. As per comment #1, as this issue is Android related, marking OS as Android and adding 'TE-NeedsTriageFromHYD' and requesting the team to help in further triaging. Thanks..
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Sep 6
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Comment 1 by nbav...@gmail.com
, Sep 6