Shelf shows rounded corners with window open during launcher drag |
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Issue descriptionChrome Version: 70.0.3538.0 OS: ChromOS What steps will reproduce the problem? (1) Open a fullscreen window (2) open launcher (3) drag launcher closed, but don't release What is the expected result? Launcher appears to be closed, shelf is in square-cornered state because of the open window What happens instead? shelf shows rounded corners with an open, fullscreen window Bonus Video: https://photos.app.goo.gl/Y3JS4BKGrLsWb3Db6
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Sep 18
It's a visible glitch but I wouldn't really say it's a show-stopper? Marking as P2. I may be able to fix it through other work on these animations but it's likely this will be in M-71.
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Sep 18
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Sep 27
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Oct 15
Bulk moving all M-71 <P-1's to M-72.
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Oct 15
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Dec 3
Bulk moving <p-1's to the next milestone because we branched to M-73.
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Dec 21
Sébastien, how should we address this? How should things behave in this case? In particular around when corners should remain rounded or square at various stages of this animation / drag process.
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Dec 21
This is linked to bug 899289 I believe. Because we did not show the shelf all the time at the time this bug was filed, I believe that in the video when user drags the launcher, the full opaque shelf just disappears automatically. What should happen is: -> User drags launcher -> As long as Launcher top edge is positioned <= 112px (double shelf height), shelf corners morph to rounded (if possible), shelf remains opaque -> When launcher passes the 112px threshold, we decrease opacity linearly so that the coloring layer of the shelf is set to 20% opacity once the launcher reaches 284px (peeking launcher height). So in this case, if the user drags the launcher down passed the 112px threshold, the launcher will be 100% again, not holes will be visible. Let me know if that makes sense. If not, I'll create a motion spec.
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Dec 27
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Comment 1 by newcomer@chromium.org
, Sep 6Owner: manucornet@chromium.org