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VRV doesn't play in the Chrome Browser on Android
Reported by
moocow1...@gmail.com,
Aug 20
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Issue descriptionExample URL: https://VRV.co Steps to reproduce the problem: 1. Attempt to start video. 2. Video will not play, stuck in loading loop. 3. What is the expected behavior? Video should play. What went wrong? Video stuck in loading loop. Did this work before? Yes 65, I think, unable to confirm. Is it a problem with Flash or HTML5? HTML5 Does this work in other browsers? Yes Chrome version: 68.0.3440.91 Channel: stable OS Version: 9.0 Flash Version: Contents of chrome://gpu: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Hardware Protected Video Decode: Unavailable Rasterization: Hardware accelerated Skia Deferred Display List: Disabled Skia Renderer: Disabled Surface Synchronization: Disabled Video Decode: Hardware accelerated Viz Service Display Compositor: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds broken_egl_image_ref_counting clear_uniforms_before_first_program_use disable_framebuffer_cmaa disable_program_caching_for_transform_feedback disable_program_disk_cache force_cube_map_positive_x_allocation max_copy_texture_chromium_size_1048576 max_msaa_sample_count_4 max_texture_size_limit_4096 multisample_renderbuffer_resize_emulation scalarize_vec_and_mat_constructor_args unbind_egl_context_to_flush_driver_caches use_virtualized_gl_contexts wake_up_gpu_before_drawing Problems Detected Protected video decoding with swap chain is for Windows and Intel only Disabled Features: protected_video_decode Non-virtual contexts on Qualcomm sometimes cause out-of-order frames: 289461 Applied Workarounds: use_virtualized_gl_contexts The first draw operation from an idle state is slow: 309734 Applied Workarounds: wake_up_gpu_before_drawing Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args glFinish doesn't clear caches on Android: 509727 Applied Workarounds: unbind_egl_context_to_flush_driver_caches Android Adreno crashes on binding incomplete cube map texture to FBO: 518889 Applied Workarounds: force_cube_map_positive_x_allocation CHROMIUM_copy_texture with 1MB copy per flush to avoid unwanted cache growth on Adreno: 542478 Applied Workarounds: max_copy_texture_chromium_size_1048576 EGLImage ref counting across EGLContext/threads is broken: 585250 Applied Workarounds: broken_egl_image_ref_counting Limit max texure size to 4096 on all of Android Applied Workarounds: max_texture_size_limit_4096 Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Program binaries don't contain transform feedback varyings on Qualcomm GPUs: 658074 Applied Workarounds: disable_program_caching_for_transform_feedback Certain Adreno 4xx and 5xx drivers often crash in glProgramBinary.: 699122 Applied Workarounds: disable_program_disk_cache Multisampled color renderbuffers can't be resized on Qualcomm 4xx/5xx: 696126 Applied Workarounds: multisample_renderbuffer_resize_emulation Don't expose disjoint_timer_query extensions to WebGL: 808744 Limit MSAA to 4x on Android devices: 797243 Applied Workarounds: max_msaa_sample_count_4 Raster is using a single thread. Disabled Features: multiple_raster_threads Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Surface synchronization has been disabled by Finch trial or command line. Disabled Features: surface_synchronization Viz service display compositor is not enabled by default. Disabled Features: viz_display_compositor Skia renderer is not used by default. Disabled Features: skia_renderer Skia deferred display list is not used by default. Disabled Features: skia_deferred_display_list Version Information Data exported 2018-08-20T04:17:21.276Z Chrome version Chrome/68.0.3440.91 Operating system Android 9 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/8daf58f7f40d22013c59388236c8e71e1117cb2c/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/8daf58f7f40d22013c59388236c8e71e1117cb2c/gpu/config/gpu_driver_bug_list.json ANGLE commit id ba1627086779 2D graphics backend Skia/68 7d479192f0bf2a2f0e872d40e3fe3ce9978bf3cc- Command Line --use-mobile-user-agent --use-mobile-user-agent --enable-pinch --enable-viewport --validate-input-event-stream --enable-longpress-drag-selection --touch-selection-strategy=direction --main-frame-resizes-are-orientation-changes --disable-composited-antialiasing --enable-dom-distiller --flag-switches-begin --flag-switches-end --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 --top-controls-show-threshold=0.5 --top-controls-hide-threshold=0.5 Driver Information Initialization time 131 In-process GPU false Passthrough Command Decoder false Direct Composition false Supports overlays false Sandboxed false GPU0 VENDOR = 0x0000 [Qualcomm], DEVICE= 0x0000 [Adreno (TM) 530] *ACTIVE* Optimus false AMD switchable false Driver vendor Driver version 313.0 Driver date Pixel shader version 3.20 Vertex shader version 3.20 Max. MSAA samples 4 Machine model name Pixel Machine model version GL_VENDOR Qualcomm GL_RENDERER Adreno (TM) 530 GL_VERSION OpenGL ES 3.2 V@313.0 (GIT@984b9a6, Ibe1bf21abc) (Date:06/04/18) GL_EXTENSIONS GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_shader_framebuffer_fetch_noncoherent GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_clip_control Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 Window system binding vendor Window system binding version Window system binding extensions Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 3 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[0] bounds=[0,0 412x732], workarea=[0,0 412x732], scale=2.625, external. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode vp8 up to 3840x2160 pixels Decode vp8 up to 3840x2160 pixels (encrypted) Decode vp9 profile0 up to 3840x2160 pixels Decode vp9 profile0 up to 3840x2160 pixels (encrypted) Decode vp9 profile1 up to 3840x2160 pixels Decode vp9 profile1 up to 3840x2160 pixels (encrypted) Decode vp9 profile2 up to 3840x2160 pixels Decode vp9 profile2 up to 3840x2160 pixels (encrypted) Decode vp9 profile3 up to 3840x2160 pixels Decode vp9 profile3 up to 3840x2160 pixels (encrypted) Decode h264 baseline up to 3840x2160 pixels Decode h264 main up to 3840x2160 pixels Decode h264 extended up to 3840x2160 pixels Decode h264 high up to 3840x2160 pixels Decode h264 high 10 up to 3840x2160 pixels Decode h264 high 4:2:2 up to 3840x2160 pixels Decode h264 high 4:4:4 predictive up to 3840x2160 pixels Decode h264 scalable baseline up to 3840x2160 pixels Decode h264 scalable high up to 3840x2160 pixels Decode h264 stereo high up to 3840x2160 pixels Decode h264 multiview high up to 3840x2160 pixels Encode vp8 up to 1280x720 pixels and/or 30.000 fps Encode h264 baseline up to 1280x720 pixels and/or 30.000 fps Log Messages [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. [ERROR:gl_context_virtual.cc(39)] : Trying to make virtual context current without decoder. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. [ERROR:gles2_cmd_decoder.cc(18008)] : [.DisplayCompositor-0xc0d0e000]GL ERROR :GL_INVALID_OPERATION : glCreateAndConsumeTextureCHROMIUM: invalid mailbox name [ERROR:gles2_cmd_decoder.cc(10115)] : [.DisplayCompositor-0xc0d0e000]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. Mostly I use the app, but the web version is helpful for Daydream.
,
Aug 20
Will dupe into the other bug if needed.
,
Aug 20
,
Aug 23
Should be fixed on canary as well as the next dev and beta builds. |
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Comment 1 by dalecur...@chromium.org
, Aug 20