[CRD iOS] OpenGL being deprecated on iOS 12 |
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Issue descriptionApple is deprecating OpenGL on iOS 12, which means in longer term we may need to reimplement our renderer stack again O_o OpenGL should still be working on iOS for quite a long time though, so I don't think this is a high priority work. Vulkan is generally the successor of OpenGL, but Apple decides not to support it in favor of its proprietary metal API. So here are a few options we have for now: * Find and use some OpenGL-to-Metal mapping API and call it a day. * Use some higher level graphic APIs like Skia (which is in progress of supporting Metal). * Rewrite the renderer in Vulkan and use some Vulkan-to-Metal mapping API.
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Aug 20
Yep. That's Chromoting's issue.. |
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Comment 1 by pkl@chromium.org
, Aug 20Status: Assigned (was: Untriaged)