The test checks that with hardware acceleration and SwiftShader both disabled we don't launch a GPU process. This isn't true with OOP-D, depending on the platform, so the test fails on Linux and Mac.
- Linux and Mac always launch a GPU process to run the display compositor thread.
- Windows can launch display compositor thread in the browser process due to crbug.com/849639, so the test is still fine.
- Android and Chrome OS can't disable GPU compositing and they don't run the test already.
I'll add a check if 'viz_display_compositor' feature is enabled and if the platform isn't Windows skip the test.
Comment 1 by bugdroid1@chromium.org
, Aug 16