ValidatingAbstractTextures should be Immutable |
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Issue descriptionSince AbstractTextures represent GPU-side textures, we don't really want other clients to be able to manipulate them. In particular, ValidatingAbstractTexture expects that other clients will not bind or release images. ValidatingAbstratTexture's Texture should be marked as Immutable, and GLES2DecoderImpl::BindTexImage2DCHROMIUMImpl should check for mutability. |
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