Several reports of device not found on desktop vr |
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Issue descriptionCollection of messages with information about problem: Mamun [12:19 AM] Is anyone facing problem with canary & vive? I am seeing "*VR NOT FOUND*" while my VR is already connected & it is working perfectly with firefox. sjpt [1:20 AM] @Mamun Yes, I'm finding the same failure with Canary ... Version 70.0.3501.2 (Official Build) canary (64-bit) ... Still working with dev version 69.0.3493.3 (Official Build) dev (64-bit) (edited) sjpt [3:01 AM] My usual basic test cases are https://webvr.info/samples/03-vr-presentation.html and https://threejs.org/examples/webvr_cubes.html. Pretty similar to Mamun's choices. Both are failing; the first webvr.info one is a little more informative about the cause of the failure. Now on Version 70.0.3503.0 (Official Build) canary (64-bit). I haven't found any pages that work. Also, changing the flags did not help. (edited) Mamun [10:39 PM] @billorr I have tried this three website with canary (version 70.0.3501.3) & HTC Vive. I had the same flags on as @sjpt. But browser was unable to find any VR device. Then i toggled only the webvr flag turning off the webxr flags & also done the vice versa. But no luck there also. Canary is not detecting any vr device. But in the chrome dev (Version 69.0.3497.12) it works. https://threejs.org/examples/?q=webvr#webvr_vive https://webvr.info/samples/04-simple-mirroring.html https://immersive-web.github.io/webxr-samples/mirroring.html sjpt [12:49 PM] @billorr 'friad not. I am getting 0 devices as the response to navigator.getVRDisplays(). I have the following enabled. #ignore-gpu-blacklist #enable-gamepad-extensions #enable-webvr #webxr #webxr-gamepad-support #webxr-orientation-sensor-device #openvr (p.s. it would be nice to have a convenient way to dump that list. At least the change that made the overridden ones come to the top of the list was a big help, thanks.) (edited)
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Jul 26
For reference, I open Canary 70.0.3503.0, and flags: Gamepad Extensions, WebVR, WebXR Device API, WebXR Gamepad Support, OpenVR hardware support I don't have #webxr-orientation-sensor-device, or #ignore-gpu-blacklist. The following pages work for me: https://threejs.org/examples/?q=webvr#webvr_vive https://webvr.info/samples/04-simple-mirroring.html https://immersive-web.github.io/webxr-samples/mirroring.html
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Jul 26
This is now working for me; after SteamVR updated itself to built July 24, 2018 at 19:30 version (version ending 7017).
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Jul 30
I believe this is related to third-party module blocking. This can temporarily be disabled by running chrome with a commandline argument. (chrome.exe --disable-features=ThirdPartyModulesBlocking) Chrome in M70 will remove the need for the feature flag.
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Jul 30
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Aug 7
Removing Internals>VR component and assigning to Internals>XR
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Aug 7
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Dec 7
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Dec 12
Resolving as not repro ("won't fix"), as I haven't heard more reports after we started running devices outside the main browser process.
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Dec 12
Please reactivate or file a new issue if you see this again. |
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Comment 1 by billorr@chromium.org
, Jul 26