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AR camera frame stops showing after detecting surface |
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Issue descriptionFrom webvr slack, reported by Sorskoot. There have been several reports of AR camera frames stopping. I'm testing with the code from the tutorial on WebXR from Google (https://codelabs.developers.google.com/codelabs/ar-with-webxr/#1) This already has the environmentIntegration property set to true and is still giving me issues. I just hope the issue will be fixed soon... I see the camera feed until a surface is detected. At that point I see the cubes with a teal background.
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Jul 30
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Jul 31
more info from linked github issue: S8 SM-G950F with GPU: Mali-G71 MP20 Has this error. S7 Edge: SM-G935F with GPU Mali-T880 MP12 Has this error. S7 SM-G930F with GPU Mali-T880 MP12 Works well.
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Aug 23
Observed same gray background problem on Huawei P20 also. GPU: Mali-G72 After commenting out "this.renderer.clearDepth();" in onXRFrame(time, frame) method, demo started working fine. Seems like some issue with the Mali drivers gl clear() or threejs.
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Aug 23
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Aug 29
This seems to be reproducible enough that we should fix for launch
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Sep 4
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Sep 14
need to understand the scope of the error as the P1, then determine how many devices are impacted (if root cause is device-based).
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Oct 30
See issue 897525 , this should be fixed as of Canary 72.0.3590.0 which was released around Oct 25. Please let me know if it's still not working for you.
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Oct 30
This is a different issue that was occurring before the single-pixel issue. There are still workarounds in three.js and the codelabs for this issue. This appears to be hardware-specific affecting mali, but issue 897525 was a recent Chrome regression. Reactivating since this is not a dupe.
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Oct 31
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Comment 1 by billorr@chromium.org
, Jul 30