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Issue 861658 link

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Issue metadata

Status: Duplicate
Merged: issue 860177
Owner:
Closed: Jul 26
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: ----
Pri: 2
Type: Bug-Regression

Blocked on:
issue 862654



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OOP Raster regresses total:500ms_window:renderer_eqt

Project Member Reported by petermarshall@chromium.org, Jul 9

Issue description

See the link to graphs below.
 
All graphs for this bug:
  https://chromeperf.appspot.com/group_report?bug_id=861658

(For debugging:) Original alerts at time of bug-filing:
  https://chromeperf.appspot.com/group_report?sid=f51d21f07fabe058e23c3ee9e837af832859a2af319ecab464a23cec04d6634b


Bot(s) for this bug's original alert(s):

android-webview-nexus6
😿 Pinpoint job stopped with an error.
https://pinpoint-dot-chromeperf.appspot.com/job/14db883aa40000

Buildbucket says the build completed successfully, but Pinpoint can't find the isolate hash.
Blockedon: 862654
Blocking on  crbug.com/862654  - Pinpoint failure locating isolate hash.
 Issue 862654  is fixed. I'm re-running these jobs.
Cc: enne@chromium.org
Owner: enne@chromium.org
Status: Assigned (was: Untriaged)
📍 Found a significant difference after 1 commit.
https://pinpoint-dot-chromeperf.appspot.com/job/145ef972a40000

Turn on OOP Raster on android bots by enne@chromium.org
https://chromium.googlesource.com/chromium/src/+/d82c4fabc5cc6cbe6b475186ed9fa0216980e533
146 → 224.7 (+78.73)

Understanding performance regressions:
  http://g.co/ChromePerformanceRegressions
Cc: khushals...@chromium.org
Summary: OOP Raster regresses total:500ms_window:renderer_eqt (was: 103.4% regression in v8.browsing_mobile at 571511:571749)
I suspect that this maximum queuing time increase is the same as  issue 860177 .  I'll retry this with a warm shader cache to see if this has the same root cause.
Components: Internals>Compositing>OOP-Raster
Mergedinto: 860177
Status: Duplicate (was: Assigned)
I got some traces back from the webview bot, and this looks identical to the reasoning in  issue 860177 .  My interpretation here is that this is unpreemptable shader compilation that is causing the max expected queuing time to increase.

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