WebglConformance_deqp_functional_gles3_sync flaky on Windows D3D11 Passthrough |
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Issue descriptionFlakes: https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Release%20%28NVIDIA%29/1447 https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Release%20%28NVIDIA%29/1446 Not clear to me what in the log is relevant. Going to suppress the test for now on this config.
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Jun 21 2018
If it is still flaking then it can't be my change - it hasn't relanded yet.
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Jun 21 2018
The underlying cause of the failure seems to be that there's a pending OpenGL error when the test calls gl.createProgram(). If more logging would be helpful to diagnose this better, please tell me. It may be a bug in the pass-through command decoder.
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Jun 21 2018
Just realized this second reply didn't go through: (But if it only happened with my changed, it was reverted and I fixed it in my unlanded patch.) Btw, I'm OOO so can't actually look at this right now.
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Jun 21 2018
Sorry. I think this is a duplicate report of the bug in issue 828135 . Closing out. |
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Comment 1 by jmad...@chromium.org
, Jun 20 2018Status: Assigned (was: Untriaged)