Severe stuttering in webm playback on some devices |
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Issue descriptionChrome version: 68.0.3440.25, 67.0.3396.78 Devices with 2 GiB of RAM have trouble playing the 4 MB WebM video used by Chromebooks in retail demo mode, resulting in a poor show-off experience in stores. I tested on banjo, but have reports of similar stutter from other devices. I've tried playing the video in a Chrome tab, in the Chrome OS video player, and in the demo screensaver app -- in all cases, the video freezes frequently. Each freeze lasts from about half a second to 6 seconds. I've included a trace. The stutters are obvious because activity drops significantly on most threads, including the browser process, IO thread, compositor and gpu. I haven't found anything that seems to be blocking playback, although I'm a noob with this tool. The file plays smoothly on other devices, including caroline and eve. Also, another, even larger .webm file I tried works fine on the banjo. Perhaps there's something especially taxing about the attached video that's causing the stutter? It's a 4MB 30-second video. Example repros: https://photos.app.goo.gl/E0QifIRinKLblmGq1 about:gpu contents from my banjo: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Disabled Native GpuMemoryBuffers: Hardware accelerated Hardware Protected Video Decode: Unavailable Rasterization: Hardware accelerated Skia Deferred Display List: Disabled Skia Renderer: Disabled Surface Synchronization: Enabled Video Decode: Hardware accelerated Viz Service Display Compositor: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use count_all_in_varyings_packing decode_encode_srgb_for_generatemipmap disable_discard_framebuffer disable_framebuffer_cmaa msaa_is_slow rely_on_implicit_sync_for_swap_buffers scalarize_vec_and_mat_constructor_args Problems Detected Protected video decoding with swap chain is for Windows and Intel only Disabled Features: protected_video_decode Framebuffer discarding causes jumpy scrolling on Mali drivers: 301988 Applied Workarounds: disable_discard_framebuffer Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Mesa drivers in ChromeOS handle varyings without static use incorrectly: 333885 Applied Workarounds: count_all_in_varyings_packing Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565 Applied Workarounds: msaa_is_slow Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Chromeos Intel: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Avoid waiting on a egl fence before pageflipping and rely on implicit sync.: 721463 Applied Workarounds: rely_on_implicit_sync_for_swap_buffers Don't expose disjoint_timer_query extensions to WebGL: 808744 Raster is using a single thread. Disabled Features: multiple_raster_threads Viz service display compositor is not enabled by default. Disabled Features: viz_display_compositor Skia renderer is not used by default. Disabled Features: skia_renderer Skia deferred display list is not used by default. Disabled Features: skia_deferred_display_list Version Information Data exported 2018-06-15T23:17:09.540Z Chrome version Chrome/68.0.3440.25 Operating system Linux 4.4.132-14137-g3bc9182d7a43 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/2ae8d1b3e748e1d64948045b2e1fb269a4098373/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/2ae8d1b3e748e1d64948045b2e1fb269a4098373/gpu/config/gpu_driver_bug_list.json ANGLE commit id ba1627086779 2D graphics backend Skia/68 e9c81ee2ea3a77fb4641435a97fef447c1b85128- Command Line /opt/google/chrome/chrome --gpu-sandbox-failures-fatal=yes --enable-logging --enable-native-gpu-memory-buffers --ppapi-flash-path=/opt/google/chrome/pepper/libpepflashplayer.so --ppapi-flash-version=30.0.0.122 --use-cras --use-gl=egl --user-data-dir=/home/chronos --enable-wayland-server --default-wallpaper-large=/usr/share/chromeos-assets/wallpaper/oem_large.jpg --default-wallpaper-small=/usr/share/chromeos-assets/wallpaper/oem_small.jpg --guest-wallpaper-large=/usr/share/chromeos-assets/wallpaper/guest_large.jpg --guest-wallpaper-small=/usr/share/chromeos-assets/wallpaper/guest_small.jpg --has-chromeos-keyboard --login-profile=user --system-developer-mode --bwsi --homepage=chrome://newtab/ --incognito --log-level=1 --login-user=$guest --login-user=$guest --login-profile=533d9f6f468050fd02e33016611afbacd350a056 --vmodule=*chromeos/login/*=1,auto_enrollment_controller=1,*/ui/ozone/*=1,*/ui/display/manager/chromeos/*=1,*night_light*=1,power_button_observer=2,webui_login_view=2,lock_state_controller=2,webui_screen_locker=2,screen_locker=2 --disable-sync --disable-extensions Driver Information Initialization time 44 In-process GPU false Passthrough Command Decoder false Direct Composition false Supports overlays false Sandboxed true GPU0 VENDOR = 0x8086 [Intel Open Source Technology Center], DEVICE= 0x0f31 [Mesa DRI Intel(R) Bay Trail ] *ACTIVE* Optimus false AMD switchable false Driver vendor Mesa Driver version 18.1.0 Driver date Pixel shader version 3.00 Vertex shader version 3.00 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Intel Open Source Technology Center GL_RENDERER Mesa DRI Intel(R) Bay Trail GL_VERSION OpenGL ES 3.0 Mesa 18.1.0-devel (git-131e871385) GL_EXTENSIONS GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_texture_max_level GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_multi_draw_arrays GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_integer_mix GL_EXT_texture_border_clamp GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_shader_integer_functions GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_compressed_ETC1_RGB8_texture GL_OES_copy_image GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_required_internalformat GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 Window system binding vendor Mesa Project Window system binding version 1.4 (DRI2) Window system binding extensions EGL_ANDROID_native_fence_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_KHR_config_attribs EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_base EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 CAMERA_AND_CPU_READ_WRITE, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT R_16 Software only RG_88 SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT BGR_565 GPU_READ RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT RGBA_F16 Software only YVU_420 GPU_READ YUV_420_BIPLANAR SCANOUT_CAMERA_READ_WRITE, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE_PERSISTENT UYVY_422 Software only Display(s) Information Info Display[1881264395124736] bounds=[0,0 1366x768], workarea=[0,0 1366x720], scale=1, internal. Color space information {primaries:INVALID, transfer:INVALID, matrix:INVALID, range:INVALID} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode h264 baseline up to 4096x4096 pixels Decode h264 main up to 4096x4096 pixels Decode h264 high up to 4096x4096 pixels Encode h264 baseline up to 4096x4096 pixels and/or 30.000 fps Encode h264 main up to 4096x4096 pixels and/or 30.000 fps Encode h264 high up to 4096x4096 pixels and/or 30.000 fps Log Messages [2829:2834:0615/161503.761239:VERBOSE1:drm_device_manager.cc(53)] : Could not initialize DRM device for /sys/devices/platform/vgem/drm/card1 [2829:2834:0615/161504.947682:VERBOSE1:drm_display.cc(104)] : DRM configuring: device=/sys/devices/pci0000:00/0000:00:02.0/drm/card0 crtc=38 connector=60 origin=0,0 size=1366x768
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Jun 16 2018
+other people working on video bugs to suggest how to triage this issue
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Jun 17 2018
banjo, whose processor is Baytrail, does not have capability to decode VP9 with HW acceleration, although it can decode H264 with HW acceleration. The video is VP9, 2400x1600@60fps video. So software decoder should be used there. It is hard for low-end devices to decode the video using a software decoder without any frame droppings. > 60fps videos on youtube.com also seem to exhibit this problem on my banjo -- there's a spinner that appears when the video freezes, and according to the loading bar, the video has already "buffered" far enough ahead. Most youtube videos are vp9. This is because of the same reason. What if playing this youtube video? This is H264, 1920x1080@60fps video. https://www.youtube.com/watch?v=rdzLFGeZJnk You can observe a drop frame rate by right click on the video and select "Stats for nerds".
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Jun 18 2018
On banjo, that video plays fairly well (about 2% of frames dropped). I also confirmed that the other YouTube videos I was seeing major issues on are vp9. For those, we're talking >25% of frames dropped, for 1080p@60fps. Sounds like this is just a known issue. Is there a list of boards and which codecs they support HW acceleration for? Perhaps we should change the encoding of the videos we ship with demo mode.
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Jun 19 2018
go/crosvideocodec shows the current availability on Chrome OS device. go/crosplaybackperf shows the playback performance of Chrome OS devices by our performance test. I think all the supported Chrome OS devices can decode H264 video with HW acceleration. I am 100% sure almost no frame is dropped in playing 1080p@30fps at any device. I think 1080p@60fps is doable. I mean, dropping frames is not visible to user because the rate is too small.
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Jul 27
From comment #4 and #5, it seems there is nothing to be done on the Chrome side, so closing this as WontFix. |
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Comment 1 by michae...@chromium.org
, Jun 16 2018