AR - hit-test vector doesn't scale properly when the orientation changes from landscape > portrait or vice versa |
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Issue descriptionhit-test doesn't work accurately after an orientation change - the math to convert to 2d for the 2d API doesn't seem consistent
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Jun 8 2018
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Jun 8 2018
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Jun 8 2018
This was fixed by https://chromium-review.googlesource.com/1090215 : commit 022934873f6e8e16f07e36fabe2bebc1635e91c3 Author: Klaus Weidner <klausw@chromium.org> Date: Thu Jun 7 02:36:38 2018 +0000 Fix hit test position after rotations The pointer matrix for inverse perspective projection wasn't getting updated because UpdateProjectionMatrixFromRawValues wasn't setting inv_projection_dirty_, so it continued using the stale inverse after screen rotations. Change-Id: Iba2d404e2fdc0c7bdbd824c81b600c76626b35bc Reviewed-on: https://chromium-review.googlesource.com/1090215 Reviewed-by: Bill Orr <billorr@chromium.org> Commit-Queue: Klaus Weidner <klausw@chromium.org> Cr-Commit-Position: refs/heads/master@{#565153}
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Jul 4
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Comment 1 by asimjour@chromium.org
, Jun 7 2018Status: Assigned (was: Unconfirmed)