There have been longstanding requests from WebGL developers to expose the semantics of the KHR_parallel_shader_compile extension to WebGL.
If this were exposed, then applications could easily opt-in to background shader compilation and program linking.
See https://github.com/KhronosGroup/WebGL/issues/2638 for a bit more background. There have also been multiple requests for this on the public_webgl and webgl-dev-list mailing lists.
Comment 1 by yunchao@chromium.org
, Jun 6 2018Status: Assigned (was: Available)