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Issue 848959 link

Starred by 2 users

Issue metadata

Status: Fixed
Owner:
Last visit > 30 days ago
Closed: Jun 2018
Components:
EstimatedDays: ----
NextAction: ----
OS: Android
Pri: 1
Type: Bug
Proj-VR
Proj-XR



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AR Hit tests rays are inverted vertically in screen space.

Project Member Reported by bajones@chromium.org, Jun 1 2018

Issue description

When using the WebXR requestHitTest feature rays passed from taps on the screen appear to become inverted in screen-space Y, so that tapping near the top of the screen actually performs a hit test near the bottom. X is well aligned, and ray casts from the center of the screen always work as intended. See linked video for a better sense of what's happening.

https://photos.app.goo.gl/qxSyuaey6LaYMUAE2

 
Labels: -Pri-3 -Proj-VR M-69 Proj-XR-AR Pri-1
Owner: lincolnfrog@chromium.org
Status: Assigned (was: Available)
Project Member

Comment 2 by bugdroid1@chromium.org, Jun 8 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/7ffe8277071e004437c89df03ee5d141630bb453

commit 7ffe8277071e004437c89df03ee5d141630bb453
Author: Max Rebuschatis <lincolnfrog@chromium.org>
Date: Fri Jun 08 18:28:15 2018

Fix for y flip on hit-test ray input

Bug:  848959 
Change-Id: I99c958ba7ae1de5c233e77d085dbd20880baf6ca
Reviewed-on: https://chromium-review.googlesource.com/1089812
Commit-Queue: Max Rebuschatis <lincolnfrog@chromium.org>
Reviewed-by: Klaus Weidner <klausw@chromium.org>
Cr-Commit-Position: refs/heads/master@{#565695}
[modify] https://crrev.com/7ffe8277071e004437c89df03ee5d141630bb453/chrome/browser/android/vr/arcore_device/arcore_impl.cc

Status: Fixed (was: Assigned)
Components: Blink>WebXR

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