AR Hit tests rays are inverted vertically in screen space. |
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Issue descriptionWhen using the WebXR requestHitTest feature rays passed from taps on the screen appear to become inverted in screen-space Y, so that tapping near the top of the screen actually performs a hit test near the bottom. X is well aligned, and ray casts from the center of the screen always work as intended. See linked video for a better sense of what's happening. https://photos.app.goo.gl/qxSyuaey6LaYMUAE2
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Jun 8 2018
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/7ffe8277071e004437c89df03ee5d141630bb453 commit 7ffe8277071e004437c89df03ee5d141630bb453 Author: Max Rebuschatis <lincolnfrog@chromium.org> Date: Fri Jun 08 18:28:15 2018 Fix for y flip on hit-test ray input Bug: 848959 Change-Id: I99c958ba7ae1de5c233e77d085dbd20880baf6ca Reviewed-on: https://chromium-review.googlesource.com/1089812 Commit-Queue: Max Rebuschatis <lincolnfrog@chromium.org> Reviewed-by: Klaus Weidner <klausw@chromium.org> Cr-Commit-Position: refs/heads/master@{#565695} [modify] https://crrev.com/7ffe8277071e004437c89df03ee5d141630bb453/chrome/browser/android/vr/arcore_device/arcore_impl.cc
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Jun 25 2018
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Jul 4
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Comment 1 by ddorwin@chromium.org
, Jun 1 2018Owner: lincolnfrog@chromium.org
Status: Assigned (was: Available)