d3d11 zero copy: glFence or other sync |
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Issue descriptionwe need to add fences after the sync token when a frame is destroyed. also need to make sure (maybe) that fences work with protected buffers, since they aren't compatible with everything. will have to check angle.
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Jul 19
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Aug 6
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Comment 1 by dalecur...@chromium.org
, Jul 18Status: Assigned (was: Available)