WebGL performance very bad compared to Firefox and Edge
Reported by
concepts...@gmail.com,
May 12 2018
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Issue descriptionUserAgent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/66.0.3359.139 Safari/537.36 Example URL: https://ra1.conceptsauce.io/?projectid=d9a9f217-0c9a-498e-b461-e96976a92f36&startpage=a6ea1ece-5273-4431-bff5-b92937d83642&questionid=5ef3d4c1-6691-4cbb-9afb-be47ef9e57e6& Steps to reproduce the problem: 1. load the URL 2. click on next on the bottom right so you can go to the 3d environment 3. click on a product 4. do the same on Firefox or Edge and see how much more smoother the experience, it is MUCH better on Firefox and Edge What is the expected behavior? A much smoother navigation of 3D products and movement in 3D space. What went wrong? The 3D performance is very slow and staggered in comparison to FireFox and Edge. you can see how bad this is, when you open the same link on Firefox and edge. See the video recorded here on how bad the situation is https://vimeo.com/267688568/e581166534 We need this to be equal to Firefox and Edge Does it occur on multiple sites: Yes Is it a problem with a plugin? No Did this work before? N/A Does this work in other browsers? Yes Chrome version: 66.0.3359.139 Channel: stable OS Version: 10.0 Flash Version: see the video here to see exactly how poor the webgl is compared to Edge and firefox https://vimeo.com/267688568/e581166534
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May 16 2018
Able to reproduce this issue on 66.0.3359.139 using Windows 10 HiDPI machine only. Issue is not seen in Linux, Mac and normal windows machine. i.e; Navigation is not very slow in Chrome when compared to Firefox and Edge. Very little difference is observed. Issue is seen from M-60. Hence considering this issue as Non-Regression and marking as Untriaged.
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May 16 2018
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May 17 2018
This is a big issue for us!! as even on new laptops, the performance is poor in comparison to FF and Edge. It is affecting our business and we need chrome to performance to be on par Edge and FF. We have tested the performance on multiple machines, on the client and locally. and even with Chrome open with the same link, Edge and FF loads the 3D much better and smoother. Seems that Chrome is using software rendering or doing something crazy in the background. I hope you can fix this soon as we really need it.
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May 17 2018
I tested on high DPI chromebook (pixelbook) and high DPI linux machine (P50), and it seems to be working fine. Looks like Windows specific issue indeed.
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May 17 2018
Not reproducible on a normal-DPI Windows machine; about:gpu attached. I recall that there's some difference in behavior of GPU rasterization on high-DPI Windows machines. This wouldn't affect the display of the WebGL-rendered canvas but might affect performance of other aspects of the browser. The parent div with class "page-view" has a CSS transformation matrix of (1, 0, 0, 1, 0, 0) applied to it. Why? I don't know whether the browser detects identity transforms and no-ops them out, but you should try disabling it. conceptsauce@, please do some more investigation on your side. You're probably running into some corner case in the browser and since we can't easily reproduce this in house you're in a better position to track down exactly what's happening. Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Disabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Surface Synchronization: Enabled Video Decode: Hardware accelerated WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vpx_decode disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Zero-copy DXGI video hangs or displays incorrect colors on AMD drivers: 623029 Applied Workarounds: disable_dxgi_zero_copy_video VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vpx_decode Don't expose disjoint_timer_query extensions to WebGL: 808744 Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Checker-imaging has been disabled via finch trial or the command line. Disabled Features: checker_imaging Version Information Data exported 2018-05-17T17:43:56.863Z Chrome version Chrome/66.0.3359.181 Operating system Windows NT 10.0.14393 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/a10b9cedb40738cb152f8148ddab4891df876959/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/a10b9cedb40738cb152f8148ddab4891df876959/gpu/config/gpu_driver_bug_list.json ANGLE commit id 22c768fbda54 2D graphics backend Skia/66 773868fdade5f9f0e7697e6d09c9bd80aaa9b402- Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end --isolate-origins=https://chromium.org/,https://corp.googleapis.com/,https://storage.googleapis.com,https://ajax.googleapis.com,https://fonts.googleapis.com,https://googleplex.com/,https://googlesource.com/,https://youtube.com/,https://google.com/,https://googleacquisitionmigration.com/,https://googleusercontent.com/,https://googleprod.com/,https://nest.com/,https://myworkday.com/,https://chromiumapp.org/,https://lucidchart.com/,https://service-now.com/,https://concursolutions.com/,https://salesforce.com/,https://gcorppartners.com/,https://morganstanley.com/,https://schwab.com/,https://qualtrics.com/,https://ultipro.com/,https://google.secure2-enroll.com/,https://googlegroups.com/,https://google.secure.force.com/,https://ebenefitsnow.com/,https://firebase.com/,https://elo.plusrelocation.com/,https://anthem.com/,https://g.viapeople.net/,https://gdjap.com/,https://asana.com/,https://perquisite.net/,https://postini.com/,https://perkhub.com/,https://gstave.us/,https://geolearning.com/,https://lecorpio.com/,https://inverify.net/,https://preceda.com.au/,https://secureacceptance.cybersource.com/,https://solium.com/,https://fgvms.com/,https://ridecell.com/,https://tds.ie/,https://sprinklr.com/,https://smartsheet.com/,https://fieldglass.net/,https://dochub.com/ Driver Information Initialization time 285 In-process GPU false Passthrough Command Decoder false Direct Composition true Supports overlays false Sandboxed true GPU0 VENDOR = 0x1002, DEVICE= 0x683d *ACTIVE* Optimus false Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 29.7" Driver vendor Advanced Micro Devices, Inc. Driver version 22.19.662.4 Driver date 7-20-2017 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.22c768fbda54) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 Window system binding vendor Google Inc. (adapter LUID: 0000000000014e79) Window system binding version 1.4 (ANGLE 2.1.0.22c768fbda54) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[2528732444] bounds=0,0 2560x1600, workarea=0,0 2560x1560, scale=1, external Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode h264 baseline up to 1920x1088 pixels Decode h264 main up to 1920x1088 pixels Decode h264 high up to 1920x1088 pixels Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps Encode h264 main up to 3840x2176 pixels and/or 30.000 fps Encode h264 high up to 3840x2176 pixels and/or 30.000 fps Diagnostics ... loading ... Log Messages [8140:4928:0517/104246.081:WARNING:angle_platform_impl.cc(59)] : compileToBinary(228): C:\fakepath(65,10-42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(87,10-42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
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May 17 2018
I recorded a trace on Lenovo Yoga 710 (see attached), and took a look together with piman@. Here are a few issues we identified that caused the glittering of your app 1) You did a lot of work outside RAF and they are timer based. This makes it hard for Chrome to optimize scheduling. Please consider putting most of your work under RAF 2) Within a frame we recorded 7000+ draw calls and 10+ clears. This is not good. Chrome is multi-process architecture, so we have to encode each GL command and send it to GPU process through IPC. (Other browsers do not do that, so they don't have this overhead). Please consider consolidate your 7000+ draw calls into limited a few. Then you will see performance in Chrome improve dramatically. Conclusion: we believe your app isn't applying the best practice of WebGL coding. Please consider optimizing according to the above advice. For the current code, it's very hard for Chrome to optimize for you.
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May 17 2018
You can also consider using instanced draw calls with WebGL 2.0 or whenever the extension is available in WebGL 1.0 (https://www.khronos.org/registry/webgl/extensions/ANGLE_instanced_arrays/) It seems you are displaying the same object multiple times, so that is one way to reduce draw calls.
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May 17 2018
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May 17 2018
Many thanks all, this is very helpful, I have notified my Dev and he will look over this tomorrow and see how he can feedback/fix the current issue :) Thank you very much one again.
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May 17 2018
Thanks for looking into this more on your end. Let me mark this ExternalDependency to get it off our dashboard. |
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Comment 1 by krajshree@chromium.org
, May 14 2018