"clang-cl.exe: error: no input files" errors after lld switch |
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Issue descriptionhubbe writes: """ I get lots of "clang-cl.exe: error: no input files" errors while building for windows on windows in debug mode [after the lld switch]. is_debug = true use_goma = true proprietary_codecs=true ffmpeg_branding="Chrome" media_use_ffmpeg=true is_component_build=true (and recently added: use_lld=false) I use git-cmd to build, my source directory is in c:\src\chrome\src\ and goma is in c:\goma\ No idea why clang can't find the source files though. """ hubbe, please paste some full build output (failed command, full error, everything ninja prints after "failed:"). lld is off by default again, so you'll have to say use_lld=true. The linker should have no effect at all on compiles, so I'm very curious what's going on here. Note that the default goma dir moved to c:\src\goma and you aren't setting goma_dir -- are you sure you don't have goma in c:\src\goma? What revision are you synced to? (What's git-cmd?)
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May 14 2018
Yep, that seems to be correct. Updating goma seems to have fixed it.
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May 14 2018
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Comment 1 by thakis@chromium.org
, May 14 2018