VR: Avoid redrawing overlay texture when not dirty. |
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Issue descriptionNot sure if this will actually be a performance win, but if the content texture hasn't been updated, once we've filled each of the buffers in the queue with the content texture, we don't need to redraw it, we can just re-submit the old buffer presumably. We should prototype this and measure perf.
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Comment 1 by mthiesse@chromium.org
, May 28 2018