Occasional graphics glitches in WebGL when using passthrough cmd decoder. |
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Issue descriptionrepro: Go to webvr.info/samples, and click on the presentation sample. (Its ok if you don't have vr hardware) expected: No graphical glitches actual: Occasional graphical glitches that look like bad transforms or missing objects. The glitches are somewhat rare, and occur mostly when under CPU pressure (navigating, building in the background), or when using unoptimized debug builds. I haven't noticed these with the validating command decoder. GPU info (note I was concerned this was related to viz, so I also ran with args to disable viz - no apparent change from that). Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Surface Synchronization: Disabled Video Decode: Hardware accelerated Viz Service Display Compositor: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vpx_decode disable_delayed_copy_nv12 disable_discard_framebuffer disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vpx_decode Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670 Applied Workarounds: disable_delayed_copy_nv12 Don't expose disjoint_timer_query extensions to WebGL: 808744 Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Surface synchronization has been disabled by Finch trial or command line. Disabled Features: surface_synchronization Viz service display compositor is not enabled by default. Disabled Features: viz_display_compositor Version Information Data exported 2018-04-25T22:13:53.662Z Chrome version Chrome/68.0.3407.0 Operating system Windows NT 10.0.14393 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/5e8b57edd86f63b2d6b0c1dce5743a0cdf777f3b/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/5e8b57edd86f63b2d6b0c1dce5743a0cdf777f3b/gpu/config/gpu_driver_bug_list.json ANGLE commit id 1d97a4d0363d 2D graphics backend Skia/68 27988f76b25eb54a0cce7d802c3e80565783a90f- Command Line "C:\src\chromium2\src\out\Debug\chrome.exe" --disable-features=SurfaceSynchronization --use-cmd-decoder=passthrough --flag-switches-begin --enable-features=GamepadExtensions,OculusVR,WebXR --disable-features=SurfaceSynchronization,OpenVR --flag-switches-end Driver Information Initialization time 744 In-process GPU false Passthrough Command Decoder true Direct Composition true Supports overlays false Sandboxed true GPU0 VENDOR = 0x10de, DEVICE= 0x1b80 *ACTIVE* Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 29.7" Driver D3D12 feature level D3D 12.1 Driver Vulkan API version Vulkan API 1.0.0 Driver vendor NVIDIA Driver version 23.21.13.9101 Driver date 2-23-2018 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.1d97a4d0363d) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 Window system binding vendor Google Inc. (adapter LUID: 0000000000012fe3) Window system binding version 1.4 (ANGLE 2.1.0.1d97a4d0363d) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 2560x1600], workarea=[0,0 2560x1560], scale=1, external. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode h264 baseline up to 4096x2304 pixels Decode h264 baseline up to 2304x4096 pixels Decode h264 main up to 4096x2304 pixels Decode h264 main up to 2304x4096 pixels Decode h264 high up to 4096x2304 pixels Decode h264 high up to 2304x4096 pixels Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps Encode h264 main up to 3840x2176 pixels and/or 30.000 fps Encode h264 high up to 3840x2176 pixels and/or 30.000 fps Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1600 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 2560 iAdapter 0 lDriverSize 949016 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType GeForce GTX 1080 szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Integrated RAMDAC szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes szDescription NVIDIA GeForce GTX 1080 szDeviceId 0x1B80 szDeviceIdentifier {D7B71E3E-58C0-11CF-5359-93311BC2DA35} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 4095 MB szDisplayMemoryLocalized 4095 MB szDisplayModeEnglish 2560 x 1600 (32 bit) (60Hz) szDisplayModeLocalized 2560 x 1600 (32 bit) (60Hz) szDriverAssemblyVersion 23.21.13.9101 szDriverAttributes Final Retail szDriverDateEnglish 2/22/2018 5:00:00 PM szDriverDateLocalized 2/22/2018 17:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.1 szDriverModelLocalized WDDM 2.1 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_048172e9d7cc483d\nvldumdx.dll szDriverNodeStrongName oem50.inf:0f066de361856a84:Section118:23.21.13.9101:pci\ven_10de&dev_1b80 szDriverSignDate Unknown szDriverVersion 23.21.0013.9101 szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_119E196E&REV_A1 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{C2345021-D0C9-4F3B-AC2B-87FD524D307F}\0000 szManufacturer NVIDIA szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00D12001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x00A1 szSubSysId 0x119E196E szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x10DE Log Messages GpuProcessHostUIShim: The GPU process exited normally. Everything is okay. GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
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Apr 25 2018
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Apr 25 2018
Very easy to reproduce with --use-cmd-decoder=passthrough, using the presentation sample and resizing the window. Did not repro for me using --use-cmd-decoder=validating.
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Apr 26 2018
I can reproduce the weird rendering of the FPS meter while resizing the window using --use-cmd-decoder=passthrough . about:gpu follows. Wondering where the bug might be and what to try changing. Could the GPU scheduler or sync points be behaving differently with the pass-through decoder compared to the validating decoder? Graphics Feature Status Canvas: Hardware accelerated CheckerImaging: Enabled Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Surface Synchronization: Enabled Video Decode: Hardware accelerated Viz Service Display Compositor: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use decode_encode_srgb_for_generatemipmap disable_accelerated_vpx_decode disable_discard_framebuffer disable_dxgi_zero_copy_video disable_framebuffer_cmaa exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage Problems Detected Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Use GL_INTEL_framebuffer_CMAA on ChromeOS: 535198 Applied Workarounds: disable_framebuffer_cmaa Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Decode and Encode before generateMipmap for srgb format textures on Windows: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Zero-copy DXGI video hangs or displays incorrect colors on AMD drivers: 623029 Applied Workarounds: disable_dxgi_zero_copy_video VPx decoding isn't supported well before Windows 10 creators update.: 616318, 667532 Applied Workarounds: disable_accelerated_vpx_decode Don't expose disjoint_timer_query extensions to WebGL: 808744 Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Viz service display compositor is not enabled by default. Disabled Features: viz_display_compositor Version Information Data exported 2018-04-26T22:05:03.451Z Chrome version Chrome/68.0.3409.0 Operating system Windows NT 10.0.14393 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/14c5d49cfb5674793fe0d5223cc4cf257732a8ff/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/14c5d49cfb5674793fe0d5223cc4cf257732a8ff/gpu/config/gpu_driver_bug_list.json ANGLE commit id 10434f67672d 2D graphics backend Skia/68 27988f76b25eb54a0cce7d802c3e80565783a90f- Command Line "AppData\Local\Google\Chrome SxS\Application\chrome.exe" --use-cmd-decoder=passthrough --flag-switches-begin --flag-switches-end --isolate-origins=https://chromium.org/,https://corp.googleapis.com/,https://storage.googleapis.com,https://ajax.googleapis.com,https://fonts.googleapis.com,https://googleplex.com/,https://googlesource.com/,https://youtube.com/,https://google.com/,https://googleacquisitionmigration.com/,https://googleusercontent.com/,https://googleprod.com/,https://nest.com/,https://myworkday.com/,https://chromiumapp.org/,https://lucidchart.com/,https://service-now.com/,https://concursolutions.com/,https://salesforce.com/,https://gcorppartners.com/,https://morganstanley.com/,https://schwab.com/,https://qualtrics.com/,https://ultipro.com/,https://google.secure2-enroll.com/,https://googlegroups.com/,https://google.secure.force.com/,https://ebenefitsnow.com/,https://firebase.com/,https://elo.plusrelocation.com/,https://anthem.com/,https://g.viapeople.net/,https://gdjap.com/,https://asana.com/,https://perquisite.net/,https://postini.com/,https://perkhub.com/,https://gstave.us/,https://geolearning.com/,https://lecorpio.com/,https://inverify.net/,https://preceda.com.au/,https://secureacceptance.cybersource.com/,https://solium.com/,https://fgvms.com/,https://ridecell.com/,https://tds.ie/,https://sprinklr.com/,https://smartsheet.com/,https://fieldglass.net/,https://dochub.com/ Driver Information Initialization time 138 In-process GPU false Passthrough Command Decoder true Direct Composition true Supports overlays false Sandboxed true GPU0 VENDOR = 0x1002, DEVICE= 0x683d *ACTIVE* Optimus false AMD switchable false Desktop compositing Aero Glass Diagonal Monitor Size of \\.\DISPLAY1 29.7" Driver D3D12 feature level Not supported Driver Vulkan API version Not supported Driver vendor Advanced Micro Devices, Inc. Driver version 22.19.662.4 Driver date 7-20-2017 Pixel shader version 5.0 Vertex shader version 5.0 Max. MSAA samples 8 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (AMD Radeon R7 200 Series Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.0.10434f67672d) GL_EXTENSIONS GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_frag_depth GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 Window system binding vendor Google Inc. (adapter LUID: 000000000001b0c7) Window system binding version 1.4 (ANGLE 2.1.0.10434f67672d) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Compositor Information Tile Update Mode One-copy Partial Raster Enabled GpuMemoryBuffers Status ATC Software only ATCIA Software only DXT1 Software only DXT5 Software only ETC1 Software only R_8 Software only R_16 Software only RG_88 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT RGBA_8888 GPU_READ, SCANOUT BGRX_8888 Software only BGRX_1010102 Software only RGBX_1010102 Software only BGRA_8888 Software only RGBA_F16 Software only YVU_420 Software only YUV_420_BIPLANAR Software only UYVY_422 Software only Display(s) Information Info Display[2528732444] bounds=[0,0 2560x1600], workarea=[0,0 2560x1560], scale=1, external. Color space information {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL} Bits per color component 8 Bits per pixel 24 Video Acceleration Information Decode h264 baseline up to 1920x1088 pixels Decode h264 main up to 1920x1088 pixels Decode h264 high up to 1920x1088 pixels Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps Encode h264 main up to 3840x2176 pixels and/or 30.000 fps Encode h264 high up to 3840x2176 pixels and/or 30.000 fps Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 12 dwHeight 1600 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 2560 iAdapter 0 lDriverSize 1962120 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType AMD Radeon Graphics Processor (0x683D) szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal DAC(400MHz) szDDIVersionEnglish 12 szDDIVersionLocalized 12 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Not Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C szDescription AMD Radeon R7 200 Series szDeviceId 0x683D szDeviceIdentifier {D7B71EE2-2B7D-11CF-EC77-1500BCC2DB35} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 66497 MB szDisplayMemoryLocalized 66497 MB szDisplayModeEnglish 2560 x 1600 (32 bit) (60Hz) szDisplayModeLocalized 2560 x 1600 (32 bit) (60Hz) szDriverAssemblyVersion 22.19.662.4 szDriverAttributes Final Retail szDriverDateEnglish 7/19/2017 5:00:00 PM szDriverDateLocalized 7/19/2017 17:00:00 szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 2.1 szDriverModelLocalized WDDM 2.1 szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0316467.inf_amd64_3d8fbd78102e53d7\amdxc64.dll szDriverNodeStrongName oem20.inf:cb0ae414ac142df8:ati2mtag_R575ADS:22.19.662.4:pci\ven_1002&dev_683d&subsys_22831458 szDriverSignDate Unknown szDriverVersion 22.19.0662.0004 szKeyDeviceID Enum\PCI\VEN_1002&DEV_683D&SUBSYS_22831458&REV_00 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{581FFD63-AC7C-458C-9935-C66D38B7BEEB}\0000 szManufacturer Advanced Micro Devices, Inc. szMiniVdd unknown szMiniVddDateEnglish Unknown szMiniVddDateLocalized unknown szMonitorMaxRes Unknown szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Not Supported szRankOfInstalledDriver 00D10001 szRegHelpText Unknown szRevision Unknown szRevisionId 0x0000 szSubSysId 0x22831458 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd unknown szVendorId 0x1002
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Apr 26 2018
Geoff is looking at this - we have a WIP fix, confirmed it's an issue with dirty bits.
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Apr 27 2018
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Apr 27 2018
The following revision refers to this bug: https://chromium.googlesource.com/angle/angle/+/696434382359fa9f20bea9be040720907f475738 commit 696434382359fa9f20bea9be040720907f475738 Author: Geoff Lang <geofflang@chromium.org> Date: Fri Apr 27 20:37:28 2018 D3D11: Reorder VAO synchronization. The index range was being resolved in the call to VertexArray11::syncStateForDraw but the code which invalidates the input layout was being executed before this. BUG= 837002 Change-Id: I4e00b53cdc51f8758b0e2ba9e2dfc93b5e22556c Reviewed-on: https://chromium-review.googlesource.com/1032633 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> [modify] https://crrev.com/696434382359fa9f20bea9be040720907f475738/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp [modify] https://crrev.com/696434382359fa9f20bea9be040720907f475738/src/tests/gl_tests/RobustBufferAccessBehaviorTest.cpp
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Apr 28 2018
The following revision refers to this bug: https://chromium.googlesource.com/chromium/src.git/+/d02a65d20a30dba57c18c297b3ffe1320e2f5eb6 commit d02a65d20a30dba57c18c297b3ffe1320e2f5eb6 Author: angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com <angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com> Date: Sat Apr 28 00:09:09 2018 Roll src/third_party/angle/ f1bcd017c..696434382 (2 commits) https://chromium.googlesource.com/angle/angle.git/+log/f1bcd017c95c..696434382359 $ git log f1bcd017c..696434382 --date=short --no-merges --format='%ad %ae %s' 2018-04-27 geofflang D3D11: Reorder VAO synchronization. 2018-04-24 geofflang D3D: Don't test for device loss as frequenty in tight loops. Created with: roll-dep src/third_party/angle BUG= chromium:837002 ,chromium:621240 The AutoRoll server is located here: https://angle-chromium-roll.skia.org Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff, who should be CC'd on the roll, and stop the roller if necessary. CQ_INCLUDE_TRYBOTS=luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel TBR=geofflang@chromium.org Change-Id: I8a622a7902ca0130d43619a3319c7a5d32b140b5 Reviewed-on: https://chromium-review.googlesource.com/1034003 Commit-Queue: angle-chromium-autoroll <angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com> Reviewed-by: angle-chromium-autoroll <angle-chromium-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com> Cr-Commit-Position: refs/heads/master@{#554573} [modify] https://crrev.com/d02a65d20a30dba57c18c297b3ffe1320e2f5eb6/DEPS
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Apr 30 2018
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May 8 2018
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Jul 4
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Comment 1 by billorr@chromium.org
, Apr 25 2018