VR: Figure out why the content SurfaceTexture GetTransformMatrix value is initially wrong. |
|
Issue descriptionWe're currently hard-coding what the SurfaceTexture transform for the content quad is, because it seems to be returning the wrong value for a few frames, causing the content quad to show upside-down for a few frames. We should figure out why this is and fix it, or come up with an alternative solution to hard-coding it. |
|
►
Sign in to add a comment |
|