Direct3d warnings when presenting in VR |
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Issue descriptionDirect3d warnings when presenting in VR: D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 0 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZARD] D3D11: **BREAK** enabled for the previous message, which was: [ WARNING STATE_SETTING #9: DEVICE_OMSETRENDERTARGETS_HAZARD ] 00 KERNELBASE!RaiseException 01 DXGIDebug!CInfoQueue::AddMessage 02 D3D11_3SDKLayers!CInfoQueue::AddMessage 03 D3D11_3SDKLayers!NDebug::CInterfaceSentinel::CFunctionSentinel::ReportMessage 04 D3D11_3SDKLayers!NDebug::CDevice::ReportRetailValidationError 05 d3d11!CContext::SearchForOMCSInputHazards<0> 06 d3d11!CContext::ResolveOMReadHazards<0> 07 d3d11!CContext::TID3D11DeviceContext_OMSetRenderTargets_<1> 08 D3D11_3SDKLayers!NDebug::CContext::OMSetRenderTargets 09 libglesv2!rx::StateManager11::syncFramebuffer 0a libglesv2!rx::StateManager11::updateState 0b libglesv2!rx::Context11::prepareForDrawCall 0c libglesv2!rx::Context11::drawArrays 0d libglesv2!gl::Context::drawArrays 0e libglesv2!gl::DrawArrays 0f libglesv2!glDrawArrays 10 gl_wrapper!gl::GLApiBase::glDrawArraysFn 11 gl_wrapper!gl::RealGLApi::glDrawArraysFn 12 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::DoDrawArrays 13 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::HandleDrawArrays 14 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::DoCommandsImpl<0> 15 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::DoCommands 16 gpu!gpu::CommandBufferService::Flush 17 gpu_ipc_service!gpu::CommandBufferStub::OnAsyncFlush repro: enable directx break on warnings in DirectX control panel, then navigate to webvr.info/samples, choose mirroring sample, and start presentation. May or may not be related to graphical glitches I'm seeing in the webvr samples - the stats display is displaying some garbage characters. The orbiting cube above the scene was disappearing for some frames, and there were some extra orbitting cubes below the scene. After investigation, potentially file separate bugs for these issues if they are unrelated.
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Apr 13 2018
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Apr 24 2018
I'm not seeing the d3d warnings anymore, but I am seeing the graphical glitches still on my builds (not chrome canary). These are happening even when not using webvr.
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Apr 25 2018
resolving this "no repro". I'll keep the directx options to break on warnings enabled so I can catch it if it happens again. For the graphical glitches, I filed a separate bug: crbug.com/837002 .
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Apr 25 2018
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Jul 4
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Comment 1 by billorr@chromium.org
, Apr 13 2018