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Issue 832930 link

Starred by 3 users

Issue metadata

Status: WontFix
Owner:
Closed: Apr 2018
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 3
Type: Bug
Proj-XR



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Direct3d warnings when presenting in VR

Project Member Reported by billorr@chromium.org, Apr 13 2018

Issue description

Direct3d warnings when presenting in VR:

D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 0 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZARD]
D3D11: **BREAK** enabled for the previous message, which was: [ WARNING STATE_SETTING #9: DEVICE_OMSETRENDERTARGETS_HAZARD ]


00 KERNELBASE!RaiseException
01 DXGIDebug!CInfoQueue::AddMessage
02 D3D11_3SDKLayers!CInfoQueue::AddMessage
03 D3D11_3SDKLayers!NDebug::CInterfaceSentinel::CFunctionSentinel::ReportMessage
04 D3D11_3SDKLayers!NDebug::CDevice::ReportRetailValidationError
05 d3d11!CContext::SearchForOMCSInputHazards<0>
06 d3d11!CContext::ResolveOMReadHazards<0>
07 d3d11!CContext::TID3D11DeviceContext_OMSetRenderTargets_<1>
08 D3D11_3SDKLayers!NDebug::CContext::OMSetRenderTargets
09 libglesv2!rx::StateManager11::syncFramebuffer
0a libglesv2!rx::StateManager11::updateState
0b libglesv2!rx::Context11::prepareForDrawCall
0c libglesv2!rx::Context11::drawArrays
0d libglesv2!gl::Context::drawArrays
0e libglesv2!gl::DrawArrays
0f libglesv2!glDrawArrays
10 gl_wrapper!gl::GLApiBase::glDrawArraysFn
11 gl_wrapper!gl::RealGLApi::glDrawArraysFn
12 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::DoDrawArrays
13 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::HandleDrawArrays
14 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::DoCommandsImpl<0>
15 gles2!gpu::gles2::GLES2DecoderPassthroughImpl::DoCommands
16 gpu!gpu::CommandBufferService::Flush
17 gpu_ipc_service!gpu::CommandBufferStub::OnAsyncFlush

repro: enable directx break on warnings in DirectX control panel, then navigate to webvr.info/samples, choose mirroring sample, and start presentation.


May or may not be related to graphical glitches I'm seeing in the webvr samples - the stats display is displaying some garbage characters.  The orbiting cube above the scene was disappearing for some frames, and there were some extra orbitting cubes below the scene.  After investigation, potentially file separate bugs for these issues if they are unrelated.
 
I'm seeing some of those graphical glitches without presentation.
Status: Assigned (was: Untriaged)
I'm not seeing the d3d warnings anymore, but I am seeing the graphical glitches still on my builds (not chrome canary).

These are happening even when not using webvr.
resolving this "no repro".  I'll keep the directx options to break on warnings enabled so I can catch it if it happens again.

For the graphical glitches, I filed a separate bug:  crbug.com/837002 .

Status: WontFix (was: Assigned)
Components: Internals>XR

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