d3d11 zero copy: wait for sync token |
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Issue descriptionwhen a video frame is destroyed, we need to wait for the sync token before reusing the picture buffer.
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Apr 19 2018
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d3d11 zero copy: wait for sync token |
||
Issue descriptionwhen a video frame is destroyed, we need to wait for the sync token before reusing the picture buffer.
,
Apr 19 2018
|
||
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Sign in to add a comment |
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Comment 1 by bugdroid1@chromium.org
, Apr 18 2018