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Issue 832732 link

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Issue metadata

Status: Fixed
Owner:
Closed: Apr 2018
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 1
Type: Bug

Blocking:
issue 827649



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d3d11 zero copy: wait for sync token

Project Member Reported by liber...@chromium.org, Apr 13 2018

Issue description

when a video frame is destroyed, we need to wait for the sync token before reusing the picture buffer.
 
Project Member

Comment 1 by bugdroid1@chromium.org, Apr 18 2018

The following revision refers to this bug:
  https://chromium.googlesource.com/chromium/src.git/+/4f46c7df08a8868c1e7198c64c9e534f0a05eb63

commit 4f46c7df08a8868c1e7198c64c9e534f0a05eb63
Author: Frank Liberato <liberato@chromium.org>
Date: Wed Apr 18 22:33:42 2018

Wait for the sync token in D3D11VideoDecoder.

When a VideoFrame is destroyed, this CL causes D3D11VideoDecoder to
wait for the sync token to clear before re-using the associated
PictureBuffer.  This ensures that any use of the underlying texture
is also done.

Bug:  832732 
Cq-Include-Trybots: luci.chromium.try:android_optional_gpu_tests_rel;luci.chromium.try:linux_optional_gpu_tests_rel;luci.chromium.try:mac_optional_gpu_tests_rel;luci.chromium.try:win_optional_gpu_tests_rel
Change-Id: Icdac2bfd95e8b98ff47a1633426bb50205f05820
Reviewed-on: https://chromium-review.googlesource.com/1012507
Commit-Queue: Frank Liberato <liberato@chromium.org>
Reviewed-by: Dan Sanders <sandersd@chromium.org>
Cr-Commit-Position: refs/heads/master@{#551860}
[modify] https://crrev.com/4f46c7df08a8868c1e7198c64c9e534f0a05eb63/media/gpu/gles2_decoder_helper.cc
[modify] https://crrev.com/4f46c7df08a8868c1e7198c64c9e534f0a05eb63/media/gpu/windows/d3d11_video_decoder_impl.cc
[modify] https://crrev.com/4f46c7df08a8868c1e7198c64c9e534f0a05eb63/media/gpu/windows/d3d11_video_decoder_impl.h

Status: Fixed (was: Assigned)

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