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Issue 832171 link

Starred by 2 users

Issue metadata

Status: WontFix
Owner: ----
Closed: Jul 24
Cc:
Components:
EstimatedDays: ----
NextAction: ----
OS: Windows
Pri: 2
Type: Bug

Blocking:
issue 827649



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d3d11 zero copy: don't skip adding VDAs

Project Member Reported by liber...@chromium.org, Apr 12 2018

Issue description

we don't want to skip adding VDAs to the list of decoders, since the d3d11 decoder may refuse to decode some videos (e.g., vp9).

it would be nice, as part of this, to skip trying the d3d11 decoder and save an IPC hop.
 
I am interested to give a try to the "skip trying the d3d11 decoder" part :)
hi liberato, as VDAVideoDecoder will replace GpuVideoDecoder, and in  issue 832917  there is a FallbackVideoDecoder added, so I think this  issue 832171  is not necessary anymore, right? 
And I think we shouldn't call D3D11CreateDevice in render, which is called in 
D3D11VideoDecoder::IsPotentiallySupported().

WDYT? 
thanks a lot
Status: WontFix (was: Available)
yeah, i think you're right.

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