d3d11 zero copy: don't skip adding VDAs |
||
Issue descriptionwe don't want to skip adding VDAs to the list of decoders, since the d3d11 decoder may refuse to decode some videos (e.g., vp9). it would be nice, as part of this, to skip trying the d3d11 decoder and save an IPC hop.
,
Jul 24
hi liberato, as VDAVideoDecoder will replace GpuVideoDecoder, and in issue 832917 there is a FallbackVideoDecoder added, so I think this issue 832171 is not necessary anymore, right? And I think we shouldn't call D3D11CreateDevice in render, which is called in D3D11VideoDecoder::IsPotentiallySupported(). WDYT? thanks a lot
,
Jul 24
yeah, i think you're right. |
||
►
Sign in to add a comment |
||
Comment 1 by lizhi....@samsung.com
, Apr 17 2018