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20.4% regression in system_health.memory_mobile at 546073:546300 |
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Issue descriptionSee the link to graphs below.
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Mar 29 2018
📍 Pinpoint job started. https://pinpoint-dot-chromeperf.appspot.com/job/14b09697440000
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Mar 29 2018
📍 Found a significant difference after 1 commit. https://pinpoint-dot-chromeperf.appspot.com/job/14b09697440000 viz: Ensure DirectLayerTreeFrameSink frame acks are async. by khushalsagar@google.com https://chromium.googlesource.com/chromium/src/+/4361dcb9a14ccbf76b21abc3c3592a905430c3b1 Understanding performance regressions: http://g.co/ChromePerformanceRegressions
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Apr 5 2018
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Apr 5 2018
I looked at the load_games_lazors trace on Nexus5x and the complete increase is from a single extra texture of ~730K in the gpu process. The change above affects the timings of when the frame ack is processed in the browser and returned resources are recycled maybe which could affect what we see when a memory dump is taken. I need to look more to be certain.
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Apr 5 2018
Issue 827139 has been merged into this issue.
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Apr 30 2018
I could repro it locally, and the increase is definitely from an additional texture in the GPU process. Since the patch above makes a callback async, it changes the timing for when resources are returned to cc and deleted on the GPU.
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May 1 2018
Issue 827133 has been merged into this issue. |
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Comment 1 by 42576172...@developer.gserviceaccount.com
, Mar 29 2018