YUVToRGBConverter objects not supported for non surfaceless EGL contexts |
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Issue descriptionYUVToRGBConverter objects currently require a surfaceless EGL context in order to be properly released (see GLContextEGL::ReleaseYUVToRGBConverters()). This isn't an issue yet, as these objects are only ever created on MacOS, from GLImageIOSurfaceEGL::CopyTexImage(), which is from a MacOS specific class, where surfaceless EGL contexts are always supported. This might become an issue if other platforms attempt to create YUVToRGBConverter objects without supporting surfaceless EGL contexts.
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Aug 3
This bug has an owner, thus, it's been triaged. Changing status to "assigned". |
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Comment 1 by kbr@chromium.org
, Mar 27 2018